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author | Your Name <you@example.com> | 2023-05-31 17:04:47 -0400 |
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committer | Your Name <you@example.com> | 2023-05-31 17:04:47 -0400 |
commit | 19a226f512a924def233dbd723d6d7a66ed382d3 (patch) | |
tree | a08fffcd160208e251eb7eb32ee7669c6761c130 | |
parent | 321fcc04b7f77a35c2099b6724de3f780adbd580 (diff) | |
download | dmtool-32b7506f78382a3a08628b183e65cf66d037187b.tar.gz (sig) dmtool-32b7506f78382a3a08628b183e65cf66d037187b.tar.bz2 (sig) dmtool-32b7506f78382a3a08628b183e65cf66d037187b.zip (sig) |
Added automatic creature name generationv1.0.0
-rw-r--r-- | src/creature.cc | 4 | ||||
-rw-r--r-- | src/namegen/namegen.cc | 555 | ||||
-rw-r--r-- | src/namegen/namegen.h | 276 |
3 files changed, 835 insertions, 0 deletions
diff --git a/src/creature.cc b/src/creature.cc index ea8ef30..4343b6d 100644 --- a/src/creature.cc +++ b/src/creature.cc @@ -5,6 +5,7 @@ #include "armor.h" #include "attack.h" #include "spellcasting.h" +#include "namegen/namegen.h" #include <algorithm> #include <iostream> #include <sstream> @@ -84,6 +85,9 @@ namespace creature { } data->hp = data->hpMax; } + if(getGivenName() == "NAME") { + setGivenName(NameGen::generate(*this)); + } } // True if type without matching qualifiers is in subdata diff --git a/src/namegen/namegen.cc b/src/namegen/namegen.cc new file mode 100644 index 0000000..80b7102 --- /dev/null +++ b/src/namegen/namegen.cc @@ -0,0 +1,555 @@ +/** + * + * @file A fantasy name generator library. + * @version 1.0.1 + * @license Public Domain + * @author German M. Bravo (Kronuz) + * + */ + +#include "namegen.h" + +#include <algorithm> // for move, reverse +#include <string> +#include <chrono> // for rng seed +#include <cwchar> // for size_t, mbsrtowcs, wcsrtombs +#include <cwctype> // for towupper +#include <memory> // for std::make_unique +#include <random> // for mt19937, uniform_real_distribution +#include <stdexcept> // for invalid_argument, out_of_range +#include "../rules.h" + +using namespace NameGen; + +std::string NameGen::generate(const creature::Creature& c) { + // Assemble a name based on intelligence + int intAdj = c.getScore(rules::Ability::Int()); + // Adjust based on creature type + auto type = c.getType(); + std::transform(type.begin(), type.end(), type.begin(), ::tolower); + if(type.find("undead") != std::string::npos) intAdj *= 2; + else if(type.find("beast") != std::string::npos) intAdj += 7; + std::string pattern = "!<<"; + if(intAdj < 10) pattern += "|Dv|D"; + if(intAdj < 6) pattern += "|i"; + if(intAdj >= 6) pattern += "|Bv"; + pattern += "><s"; + if(intAdj < 10) pattern += "|d"; + if(intAdj >= 6) pattern += "|ss"; + if(intAdj >= 14) pattern += "|sV's"; + if(intAdj >= 16) pattern += "|sV'CVs"; + pattern += ">><|||"; + if(intAdj < 8) pattern += "| !ii"; + if(type.find("humanoid") != std::string::npos) pattern += "| !s| !ss| s!ss"; + pattern += "><||"; + if(intAdj < 8) pattern += "|( the )!I"; + if(c.getScore(rules::Ability::Cha()) > 10) pattern += "|( of )!<sVC|s|ss|BV>(|ville|town|land|polis|polia| Forest| Mountain)"; + pattern += ">"; + //printf((pattern + "\n").c_str()); + NameGen::Generator generator(pattern); + return generator.toString(); +} + +static std::mt19937 rng(std::chrono::high_resolution_clock::now().time_since_epoch().count()); + +// https://isocpp.org/wiki/faq/ctors#static-init-order +// Avoid the "static initialization order fiasco" +const std::unordered_map<std::string, const std::vector<std::string>>& Generator::SymbolMap() +{ + static auto* const symbols = new std::unordered_map<std::string, const std::vector<std::string>>({ + { + "s", { + "ach", "ack", "ad", "age", "ald", "ale", "an", "ang", "ar", "ard", + "as", "ash", "at", "ath", "augh", "aw", "ban", "bel", "bur", "cer", + "cha", "che", "dan", "dar", "del", "den", "dra", "dyn", "ech", "eld", + "elm", "em", "en", "end", "eng", "enth", "er", "ess", "est", "et", + "gar", "gha", "hat", "hin", "hon", "ia", "ight", "ild", "im", "ina", + "ine", "ing", "ir", "is", "iss", "it", "kal", "kel", "kim", "kin", + "ler", "lor", "lye", "mor", "mos", "nal", "ny", "nys", "old", "om", + "on", "or", "orm", "os", "ough", "per", "pol", "qua", "que", "rad", + "rak", "ran", "ray", "ril", "ris", "rod", "roth", "ryn", "sam", + "say", "ser", "shy", "skel", "sul", "tai", "tan", "tas", "ther", + "tia", "tin", "ton", "tor", "tur", "um", "und", "unt", "urn", "usk", + "ust", "ver", "ves", "vor", "war", "wor", "yer" + } + }, + { + "v", { + "a", "e", "i", "o", "u", "y" + } + }, + { + "V", { + "a", "e", "i", "o", "u", "y", "ae", "ai", "au", "ay", "ea", "ee", + "ei", "eu", "ey", "ia", "ie", "oe", "oi", "oo", "ou", "ui" + } + }, + { + "c", { + "b", "c", "d", "f", "g", "h", "j", "k", "l", "m", "n", "p", "q", "r", + "s", "t", "v", "w", "x", "y", "z" + } + }, + { + "B", { + "b", "bl", "br", "c", "ch", "chr", "cl", "cr", "d", "dr", "f", "g", + "h", "j", "k", "l", "ll", "m", "n", "p", "ph", "qu", "r", "rh", "s", + "sch", "sh", "sl", "sm", "sn", "st", "str", "sw", "t", "th", "thr", + "tr", "v", "w", "wh", "y", "z", "zh" + } + }, + { + "C", { + "b", "c", "ch", "ck", "d", "f", "g", "gh", "h", "k", "l", "ld", "ll", + "lt", "m", "n", "nd", "nn", "nt", "p", "ph", "q", "r", "rd", "rr", + "rt", "s", "sh", "ss", "st", "t", "th", "v", "w", "y", "z" + } + }, + { + "i", { + "air", "ankle", "ball", "beef", "bone", "bum", "bumble", "bump", + "cheese", "clod", "clot", "clown", "corn", "dip", "dolt", "doof", + "dork", "dumb", "face", "finger", "foot", "fumble", "goof", + "grumble", "head", "knock", "knocker", "knuckle", "loaf", "lump", + "lunk", "meat", "muck", "munch", "nit", "numb", "pin", "puff", + "skull", "snark", "sneeze", "thimble", "twerp", "twit", "wad", + "wimp", "wipe" + } + }, + { + "I", { + "airhead", "butterball", "bum", "bumbler", "bump", "chicken", "clod", "clot", "clown", "deadbeat", "dipstick", "dolt", "doof", "dork", "dummy", "dweeb", "fruitcake", "gasbag", "git", "goof", "hick", "idiot", "jerk", "klutz", "kook", "loaf", "louse", "lump", "meathead", "nut", "pig", "prat", "creampuff", "scumbag", "snark", "sneeze", "stupid", "tool", "twerp", "twit", "wimp" + } + }, + { + "m", { + "baby", "booble", "bunker", "cuddle", "cuddly", "cutie", "doodle", + "foofie", "gooble", "honey", "kissie", "lover", "lovey", "moofie", + "mooglie", "moopie", "moopsie", "nookum", "poochie", "poof", + "poofie", "pookie", "schmoopie", "schnoogle", "schnookie", + "schnookum", "smooch", "smoochie", "smoosh", "snoogle", "snoogy", + "snookie", "snookum", "snuggy", "sweetie", "woogle", "woogy", + "wookie", "wookum", "wuddle", "wuddly", "wuggy", "wunny" + } + }, + { + "M", { + "boo", "bunch", "bunny", "cake", "cakes", "cute", "darling", + "dumpling", "dumplings", "face", "foof", "goo", "head", "kin", + "kins", "lips", "love", "mush", "pie", "poo", "pooh", "pook", "pums" + } + }, + { + "D", { + "b", "bl", "br", "cl", "d", "f", "fl", "fr", "g", "gh", "gl", "gr", + "h", "j", "k", "kl", "m", "n", "p", "th", "w" + } + }, + { + "d", { + "elch", "idiot", "ob", "og", "ok", "olph", "olt", "omph", "ong", + "onk", "oo", "oob", "oof", "oog", "ook", "ooz", "org", "ork", "orm", + "oron", "ub", "uck", "ug", "ulf", "ult", "um", "umb", "ump", "umph", + "un", "unb", "ung", "unk", "unph", "unt", "uzz" + } + } + }); + + return *symbols; +} + +Generator::Generator() +{ +} + + +Generator::Generator(std::vector<std::unique_ptr<Generator>>&& generators_) : + generators(std::move(generators_)) +{ +} + + +size_t Generator::combinations() +{ + size_t total = 1; + for (auto& g : generators) { + total *= g->combinations(); + } + return total; +} + + +size_t Generator::min() +{ + size_t final = 0; + for (auto& g : generators) { + final += g->min(); + } + return final; +} + + +size_t Generator::max() +{ + size_t final = 0; + for (auto& g : generators) { + final += g->max(); + } + return final; +} + + +std::string Generator::toString() { + std::string str; + for (auto& g : generators) { + str.append(g->toString()); + } + return str; +} + + +void Generator::add(std::unique_ptr<Generator>&& g) +{ + generators.push_back(std::move(g)); +} + + +Random::Random() +{ +} + +Random::Random(std::vector<std::unique_ptr<Generator>>&& generators_) : + Generator(std::move(generators_)) +{ +} + +size_t Random::combinations() +{ + size_t total = 0; + for (auto& g : generators) { + total += g->combinations(); + } + return total ? total : 1; +} + +size_t Random::min() +{ + size_t final = -1; + for (auto& g : generators) { + size_t current = g->min(); + if (current < final) { + final = current; + } + } + return final; +} + +size_t Random::max() +{ + size_t final = 0; + for (auto& g : generators) { + size_t current = g->max(); + if (current > final) { + final = current; + } + } + return final; +} + + +std::string Random::toString() +{ + if (!generators.size()) { + return ""; + } + std::uniform_real_distribution<double> distribution(0, generators.size() - 1); + int rnd = distribution(rng) + 0.5; + return generators[rnd]->toString(); +} + + +Sequence::Sequence() +{ +} + +Sequence::Sequence(std::vector<std::unique_ptr<Generator>>&& generators_) : + Generator(std::move(generators_)) +{ +} + +Literal::Literal(const std::string &value_) : + value(value_) +{ +} + +size_t Literal::combinations() +{ + return 1; +} + +size_t Literal::min() +{ + return value.size(); +} + +size_t Literal::max() +{ + return value.size(); +} + +std::string Literal::toString() +{ + return value; +} + +Reverser::Reverser(std::unique_ptr<Generator>&& g) +{ + add(std::move(g)); +} + + +std::string Reverser::toString() +{ + std::wstring str = towstring(Generator::toString()); + std::reverse(str.begin(), str.end()); + return tostring(str); +} + +Capitalizer::Capitalizer(std::unique_ptr<Generator>&& g) +{ + add(std::move(g)); +} + +std::string Capitalizer::toString() +{ + std::wstring str = towstring(Generator::toString()); + str[0] = std::towupper(str[0]); + return tostring(str); +} + + +Collapser::Collapser(std::unique_ptr<Generator>&& g) +{ + add(std::move(g)); +} + +std::string Collapser::toString() +{ + std::wstring str = towstring(Generator::toString()); + std::wstring out; + int cnt = 0; + wchar_t pch = L'\0'; + for (auto ch : str) { + if (ch == pch) { + cnt++; + } else { + cnt = 0; + } + int mch = 2; + switch(ch) { + case 'a': + case 'h': + case 'i': + case 'j': + case 'q': + case 'u': + case 'v': + case 'w': + case 'x': + case 'y': + mch = 1; + } + if (cnt < mch) { + out.push_back(ch); + } + pch = ch; + } + return tostring(out); +} + + +Generator::Generator(const std::string &pattern, bool collapse_triples) { + std::unique_ptr<Generator> last; + + std::stack<std::unique_ptr<Group>> stack; + std::unique_ptr<Group> top = std::make_unique<GroupSymbol>(); + + for (auto c : pattern) { + switch (c) { + case '<': + stack.push(std::move(top)); + top = std::make_unique<GroupSymbol>(); + break; + case '(': + stack.push(std::move(top)); + top = std::make_unique<GroupLiteral>(); + break; + case '>': + case ')': + if (stack.size() == 0) { + throw std::invalid_argument("Unbalanced brackets"); + } else if (c == '>' && top->type != group_types::symbol) { + throw std::invalid_argument("Unexpected '>' in pattern"); + } else if (c == ')' && top->type != group_types::literal) { + throw std::invalid_argument("Unexpected ')' in pattern"); + } + last = top->produce(); + top = std::move(stack.top()); + stack.pop(); + top->add(std::move(last)); + break; + case '|': + top->split(); + break; + case '!': + if (top->type == group_types::symbol) { + top->wrap(wrappers::capitalizer); + } else { + top->add(c); + } + break; + case '~': + if (top->type == group_types::symbol) { + top->wrap(wrappers::reverser); + } else { + top->add(c); + } + break; + default: + top->add(c); + break; + } + } + + if (stack.size() != 0) { + throw std::invalid_argument("Missing closing bracket"); + } + + std::unique_ptr<Generator> g = top->produce(); + if (collapse_triples) { + g = std::make_unique<Collapser>(std::move(g)); + } + add(std::move(g)); +} + + +Generator::Group::Group(group_types_t type_) : + type(type_) +{ +} + +void Generator::Group::add(std::unique_ptr<Generator>&& g) +{ + while (!wrappers.empty()) { + switch (wrappers.top()) { + case reverser: + g = std::make_unique<Reverser>(std::move(g)); + break; + case capitalizer: + g = std::make_unique<Capitalizer>(std::move(g)); + break; + } + wrappers.pop(); + } + if (set.size() == 0) { + set.push_back(std::make_unique<Sequence>()); + } + set.back()->add(std::move(g)); +} + +void Generator::Group::add(char c) +{ + std::string value(1, c); + std::unique_ptr<Generator> g = std::make_unique<Random>(); + g->add(std::make_unique<Literal>(value)); + Group::add(std::move(g)); +} + +std::unique_ptr<Generator> Generator::Group::produce() +{ + switch (set.size()) { + case 0: + return std::make_unique<Literal>(""); + case 1: + return std::move(*set.begin()); + default: + return std::make_unique<Random>(std::move(set)); + } +} + +void Generator::Group::split() +{ + if (set.size() == 0) { + set.push_back(std::make_unique<Sequence>()); + } + set.push_back(std::make_unique<Sequence>()); +} + +void Generator::Group::wrap(wrappers_t type) +{ + wrappers.push(type); +} + +Generator::GroupSymbol::GroupSymbol() : + Group(group_types::symbol) +{ +} + +void Generator::GroupSymbol::add(char c) +{ + std::string value(1, c); + std::unique_ptr<Generator> g = std::make_unique<Random>(); + try { + static const auto& symbols = SymbolMap(); + for (const auto& s : symbols.at(value)) { + g->add(std::make_unique<Literal>(s)); + } + } catch (const std::out_of_range&) { + g->add(std::make_unique<Literal>(value)); + } + Group::add(std::move(g)); +} + +Generator::GroupLiteral::GroupLiteral() : + Group(group_types::literal) +{ +} + +std::wstring towstring(const std::string & s) +{ + const char *cs = s.c_str(); + const size_t wn = std::mbsrtowcs(nullptr, &cs, 0, nullptr); + + if (wn == static_cast<size_t>(-1)) { + return L""; + } + + std::vector<wchar_t> buf(wn); + cs = s.c_str(); + const size_t wn_again = std::mbsrtowcs(buf.data(), &cs, wn, nullptr); + + if (wn_again == static_cast<size_t>(-1)) { + return L""; + } + + return std::wstring(buf.data(), wn); +} + +std::string tostring(const std::wstring & s) +{ + const wchar_t *cs = s.c_str(); + const size_t wn = std::wcsrtombs(nullptr, &cs, 0, nullptr); + + if (wn == static_cast<size_t>(-1)) { + return ""; + } + + std::vector<char> buf(wn); + const size_t wn_again = std::wcsrtombs(buf.data(), &cs, wn, nullptr); + + if (wn_again == static_cast<size_t>(-1)) { + return ""; + } + + return std::string(buf.data(), wn); +} diff --git a/src/namegen/namegen.h b/src/namegen/namegen.h new file mode 100644 index 0000000..93e4615 --- /dev/null +++ b/src/namegen/namegen.h @@ -0,0 +1,276 @@ +/** + * + * Adapted from: https://github.com/skeeto/fantasyname + * + * @file A fantasy name generator library. + * @version 1.0.1 + * @license Public Domain + * @author German M. Bravo (Kronuz) + * + * This library is designed after the RinkWorks Fantasy Name Generator. + * @see http://www.rinkworks.com/namegen/ + * + * @example + * NameGen::Generator generator("sV'i"); + * generator.toString(); // Returns a new name each call with produce() + * // => "entheu'loaf" + * + * ## Pattern Syntax + * + * The compile() function creates a name generator based on an input + * pattern. The letters s, v, V, c, B, C, i, m, M, D, and d represent + * different types of random replacements. Everything else is produced + * literally. + * + * s - generic syllable + * v - vowel + * V - vowel or vowel combination + * c - consonant + * B - consonant or consonant combination suitable for beginning a word + * C - consonant or consonant combination suitable anywhere in a word + * i - insult component (may overlap with I) + * I - standalone insult + * m - mushy name + * M - mushy name ending + * D - consonant suited for a stupid person's name + * d - syllable suited for a stupid person's name (begins with a vowel) + * + * All characters between parenthesis () are produced literally. For + * example, the pattern "s(dim)", produces a random generic syllable + * followed by "dim". + * + * Characters between angle brackets <> produce patterns from the table + * above. Imagine the entire pattern is wrapped in one of these. + * + * In both types of groupings, a vertical bar | denotes a random + * choice. Empty groups are allowed. For example, "(foo|bar)" produces + * either "foo" or "bar". The pattern "<c|v|>" produces a constant, + * vowel, or nothing at all. + * + * An exclamation point ! means to capitalize the component that + * follows it. For example, "!(foo)" will produce "Foo" and "v!s" will + * produce a lowercase vowel followed by a capitalized syllable, like + * "eRod". + * + * A tilde ~ means to reverse the letters of the component that + * follows it. For example, "~(foo)" will produce "oof". To reverse an + * entire template, wrap it in brackets. For example, to reverse + * "sV'i" as a whole use "~<sV'i>". The template "~sV'i" will only + * reverse the initial syllable. + * + * ## Internals + * + * A name generator is anything with a toString() method, including, + * importantly, strings themselves. The generator constructors + * (Random, Sequence) perform additional optimizations when *not* used + * with the `new` keyword: they may pass through a provided generator, + * combine provided generators, or even return a simple string. + * + * New pattern symbols added to Generator.symbols will automatically + * be used by the compiler. + */ + +#pragma once + +#include <stddef.h> // for size_t +#include <iosfwd> // for wstring +#include <memory> // for unique_ptr +#include <stack> // for stack +#include <string> // for string +#include <unordered_map> // for unordered_map +#include <vector> // for vector +#include "../creature.h" + +namespace NameGen { + + // The only public interface for dmtool: + // Generates a name appropriate for Creature c + std::string generate(const creature::Creature& c); + +// Middle Earth +#define MIDDLE_EARTH "(bil|bal|ban|hil|ham|hal|hol|hob|wil|me|or|ol|od|gor|for|fos|tol|ar|fin|ere|leo|vi|bi|bren|thor)(|go|orbis|apol|adur|mos|ri|i|na|ole|n)(|tur|axia|and|bo|gil|bin|bras|las|mac|grim|wise|l|lo|fo|co|ra|via|da|ne|ta|y|wen|thiel|phin|dir|dor|tor|rod|on|rdo|dis)" + +// Japanese Names (Constrained) +#define JAPANESE_NAMES_CONSTRAINED "(aka|aki|bashi|gawa|kawa|furu|fuku|fuji|hana|hara|haru|hashi|hira|hon|hoshi|ichi|iwa|kami|kawa|ki|kita|kuchi|kuro|marui|matsu|miya|mori|moto|mura|nabe|naka|nishi|no|da|ta|o|oo|oka|saka|saki|sawa|shita|shima|i|suzu|taka|take|to|toku|toyo|ue|wa|wara|wata|yama|yoshi|kei|ko|zawa|zen|sen|ao|gin|kin|ken|shiro|zaki|yuki|asa)(||||||||||bashi|gawa|kawa|furu|fuku|fuji|hana|hara|haru|hashi|hira|hon|hoshi|chi|wa|ka|kami|kawa|ki|kita|kuchi|kuro|marui|matsu|miya|mori|moto|mura|nabe|naka|nishi|no|da|ta|o|oo|oka|saka|saki|sawa|shita|shima|suzu|taka|take|to|toku|toyo|ue|wa|wara|wata|yama|yoshi|kei|ko|zawa|zen|sen|ao|gin|kin|ken|shiro|zaki|yuki|sa)" + +// Japanese Names (Diverse) +#define JAPANESE_NAMES_DIVERSE "(a|i|u|e|o|||||)(ka|ki|ki|ku|ku|ke|ke|ko|ko|sa|sa|sa|shi|shi|shi|su|su|se|so|ta|ta|chi|chi|tsu|te|to|na|ni|ni|nu|nu|ne|no|no|ha|hi|fu|fu|he|ho|ma|ma|ma|mi|mi|mi|mu|mu|mu|mu|me|mo|mo|mo|ya|yu|yu|yu|yo|ra|ra|ra|ri|ru|ru|ru|re|ro|ro|ro|wa|wa|wa|wa|wo|wo)(ka|ki|ki|ku|ku|ke|ke|ko|ko|sa|sa|sa|shi|shi|shi|su|su|se|so|ta|ta|chi|chi|tsu|te|to|na|ni|ni|nu|nu|ne|no|no|ha|hi|fu|fu|he|ho|ma|ma|ma|mi|mi|mi|mu|mu|mu|mu|me|mo|mo|mo|ya|yu|yu|yu|yo|ra|ra|ra|ri|ru|ru|ru|re|ro|ro|ro|wa|wa|wa|wa|wo|wo)(|(ka|ki|ki|ku|ku|ke|ke|ko|ko|sa|sa|sa|shi|shi|shi|su|su|se|so|ta|ta|chi|chi|tsu|te|to|na|ni|ni|nu|nu|ne|no|no|ha|hi|fu|fu|he|ho|ma|ma|ma|mi|mi|mi|mu|mu|mu|mu|me|mo|mo|mo|ya|yu|yu|yu|yo|ra|ra|ra|ri|ru|ru|ru|re|ro|ro|ro|wa|wa|wa|wa|wo|wo)|(ka|ki|ki|ku|ku|ke|ke|ko|ko|sa|sa|sa|shi|shi|shi|su|su|se|so|ta|ta|chi|chi|tsu|te|to|na|ni|ni|nu|nu|ne|no|no|ha|hi|fu|fu|he|ho|ma|ma|ma|mi|mi|mi|mu|mu|mu|mu|me|mo|mo|mo|ya|yu|yu|yu|yo|ra|ra|ra|ri|ru|ru|ru|re|ro|ro|ro|wa|wa|wa|wa|wo|wo)(|(ka|ki|ki|ku|ku|ke|ke|ko|ko|sa|sa|sa|shi|shi|shi|su|su|se|so|ta|ta|chi|chi|tsu|te|to|na|ni|ni|nu|nu|ne|no|no|ha|hi|fu|fu|he|ho|ma|ma|ma|mi|mi|mi|mu|mu|mu|mu|me|mo|mo|mo|ya|yu|yu|yu|yo|ra|ra|ra|ri|ru|ru|ru|re|ro|ro|ro|wa|wa|wa|wa|wo|wo)))(|||n)" + +// Chinese Names +#define CHINESE_NAMES "(zh|x|q|sh|h)(ao|ian|uo|ou|ia)(|(l|w|c|p|b|m)(ao|ian|uo|ou|ia)(|n)|-(l|w|c|p|b|m)(ao|ian|uo|ou|ia)(|(d|j|q|l)(a|ai|iu|ao|i)))" + +// Greek Names +#define GREEK_NAMES "<s<v|V>(tia)|s<v|V>(os)|B<v|V>c(ios)|B<v|V><c|C>v(ios|os)>" + +// Hawaiian Names (1) +#define HAWAIIAN_NAMES_1 "((h|k|l|m|n|p|w|')|)(a|e|i|o|u)((h|k|l|m|n|p|w|')|)(a|e|i|o|u)(((h|k|l|m|n|p|w|')|)(a|e|i|o|u)|)(((h|k|l|m|n|p|w|')|)(a|e|i|o|u)|)(((h|k|l|m|n|p|w|')|)(a|e|i|o|u)|)(((h|k|l|m|n|p|w|')|)(a|e|i|o|u)|)" + +// Hawaiian Names (2) +#define HAWAIIAN_NAMES_2 "((h|k|l|m|n|p|w|)(a|e|i|o|u|a'|e'|i'|o'|u'|ae|ai|ao|au|oi|ou|eu|ei)(k|l|m|n|p|)|)(h|k|l|m|n|p|w|)(a|e|i|o|u|a'|e'|i'|o'|u'|ae|ai|ao|au|oi|ou|eu|ei)(k|l|m|n|p|)" + +// Old Latin Place Names +#define OLD_LATIN_PLACE_NAMES "sv(nia|lia|cia|sia)" + +// Dragons (Pern) +#define DRAGONS_PERN "<<s|ss>|<VC|vC|B|BVs|Vs>><v|V|v|<v(l|n|r)|vc>>(th)" + +// Dragon Riders +#define DRAGON_RIDERS "c'<s|cvc>" + +// Pokemon +#define POKEMON "<i|s>v(mon|chu|zard|rtle)" + +// Fantasy (Vowels, R, etc.) +#define FANTASY_VOWELS_R "(|(<B>|s|h|ty|ph|r))(i|ae|ya|ae|eu|ia|i|eo|ai|a)(lo|la|sri|da|dai|the|sty|lae|due|li|lly|ri|na|ral|sur|rith)(|(su|nu|sti|llo|ria|))(|(n|ra|p|m|lis|cal|deu|dil|suir|phos|ru|dru|rin|raap|rgue))" + +// Fantasy (S, A, etc.) +#define FANTASY_S_A "(cham|chan|jisk|lis|frich|isk|lass|mind|sond|sund|ass|chad|lirt|und|mar|lis|il|<BVC>)(jask|ast|ista|adar|irra|im|ossa|assa|osia|ilsa|<vCv>)(|(an|ya|la|sta|sda|sya|st|nya))" + +// Fantasy (H, L, etc.) +#define FANTASY_H_L "(ch|ch't|sh|cal|val|ell|har|shar|shal|rel|laen|ral|jh't|alr|ch|ch't|av)(|(is|al|ow|ish|ul|el|ar|iel))(aren|aeish|aith|even|adur|ulash|alith|atar|aia|erin|aera|ael|ira|iel|ahur|ishul)" + +// Fantasy (N, L, etc.) +#define FANTASY_N_L "(ethr|qil|mal|er|eal|far|fil|fir|ing|ind|il|lam|quel|quar|quan|qar|pal|mal|yar|um|ard|enn|ey)(|(<vc>|on|us|un|ar|as|en|ir|ur|at|ol|al|an))(uard|wen|arn|on|il|ie|on|iel|rion|rian|an|ista|rion|rian|cil|mol|yon)" + +// Fantasy (K, N, etc.) +#define FANTASY_K_N "(taith|kach|chak|kank|kjar|rak|kan|kaj|tach|rskal|kjol|jok|jor|jad|kot|kon|knir|kror|kol|tul|rhaok|rhak|krol|jan|kag|ryr)(<vc>|in|or|an|ar|och|un|mar|yk|ja|arn|ir|ros|ror)(|(mund|ard|arn|karr|chim|kos|rir|arl|kni|var|an|in|ir|a|i|as))" + +// Fantasy (J, G, Z, etc.) +#define FANTASY_J_G_Z "(aj|ch|etz|etzl|tz|kal|gahn|kab|aj|izl|ts|jaj|lan|kach|chaj|qaq|jol|ix|az|biq|nam)(|(<vc>|aw|al|yes|il|ay|en|tom||oj|im|ol|aj|an|as))(aj|am|al|aqa|ende|elja|ich|ak|ix|in|ak|al|il|ek|ij|os|al|im)" + +// Fantasy (K, J, Y, etc.) +#define FANTASY_K_J_Y "(yi|shu|a|be|na|chi|cha|cho|ksa|yi|shu)(th|dd|jj|sh|rr|mk|n|rk|y|jj|th)(us|ash|eni|akra|nai|ral|ect|are|el|urru|aja|al|uz|ict|arja|ichi|ural|iru|aki|esh)" + +// Fantasy (S, E, etc.) +#define FANTASY_S_E "(syth|sith|srr|sen|yth|ssen|then|fen|ssth|kel|syn|est|bess|inth|nen|tin|cor|sv|iss|ith|sen|slar|ssil|sthen|svis|s|ss|s|ss)(|(tys|eus|yn|of|es|en|ath|elth|al|ell|ka|ith|yrrl|is|isl|yr|ast|iy))(us|yn|en|ens|ra|rg|le|en|ith|ast|zon|in|yn|ys)" + + +class Generator +{ + typedef enum wrappers { + capitalizer, + reverser + } wrappers_t; + + typedef enum group_types { + symbol, + literal + } group_types_t; + + + class Group { + std::stack<wrappers_t> wrappers; + std::vector<std::unique_ptr<Generator>> set; + + public: + group_types_t type; + + Group(group_types_t type_); + virtual ~Group() { } + + std::unique_ptr<Generator> produce(); + void split(); + void wrap(wrappers_t type); + void add(std::unique_ptr<Generator>&& g); + + virtual void add(char c); + }; + + + class GroupSymbol : public Group { + public: + GroupSymbol(); + void add(char c); + }; + + + class GroupLiteral : public Group { + public: + GroupLiteral(); + }; + +protected: + std::vector<std::unique_ptr<Generator>> generators; + +public: + static const std::unordered_map<std::string, const std::vector<std::string>>& SymbolMap(); + + Generator(); + Generator(const std::string& pattern, bool collapse_triples=true); + Generator(std::vector<std::unique_ptr<Generator>>&& generators_); + + virtual ~Generator() = default; + + virtual size_t combinations(); + virtual size_t min(); + virtual size_t max(); + virtual std::string toString(); + + void add(std::unique_ptr<Generator>&& g); +}; + + +class Random : public Generator +{ +public: + Random(); + Random(std::vector<std::unique_ptr<Generator>>&& generators_); + + size_t combinations(); + size_t min(); + size_t max(); + std::string toString(); +}; + + +class Sequence : public Generator +{ +public: + Sequence(); + Sequence(std::vector<std::unique_ptr<Generator>>&& generators_); +}; + + +class Literal : public Generator +{ + std::string value; + +public: + Literal(const std::string& value_); + + size_t combinations(); + size_t min(); + size_t max(); + std::string toString(); +}; + + +class Reverser : public Generator { +public: + Reverser(std::unique_ptr<Generator>&& g); + + std::string toString(); +}; + + +class Capitalizer : public Generator +{ +public: + Capitalizer(std::unique_ptr<Generator>&& g); + + std::string toString(); +}; + + +class Collapser : public Generator +{ +public: + Collapser(std::unique_ptr<Generator>&& g); + + std::string toString(); +}; + +} + +std::wstring towstring(const std::string& s); +std::string tostring(const std::wstring& s); |