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author | Your Name <you@example.com> | 2021-04-19 13:46:14 -0400 |
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committer | Your Name <you@example.com> | 2021-04-19 13:46:14 -0400 |
commit | 2cae1aa33f80ce0844fb54a84ce103146a7fe7ad (patch) | |
tree | 26945223a2672c5a80975a7b1998622da6edcc28 /src/creature.cc | |
parent | 4618763c0e3a723bf4bb43c7b9edbce87240e0af (diff) | |
download | dmtool-2cae1aa33f80ce0844fb54a84ce103146a7fe7ad.tar.gz dmtool-2cae1aa33f80ce0844fb54a84ce103146a7fe7ad.tar.bz2 dmtool-2cae1aa33f80ce0844fb54a84ce103146a7fe7ad.zip |
Started earnest work on cli
Diffstat (limited to 'src/creature.cc')
-rw-r--r-- | src/creature.cc | 118 |
1 files changed, 92 insertions, 26 deletions
diff --git a/src/creature.cc b/src/creature.cc index 13b54d3..53a4994 100644 --- a/src/creature.cc +++ b/src/creature.cc @@ -7,13 +7,15 @@ #include "armor.h" #include <algorithm> #include <iostream> +#include <sstream> +#include <iomanip> typedef nlohmann::json json; using namespace std; namespace creature { Creature::Creature(const json& data) - : inventory(json2ptrvec<entry::Item>(data["inventory"])), creatureName(data["name"]), size(data["size"]), type(data["type"]), alignment(data["alignment"]), hdCount(data["hit_die_count"]), hdSides(data["hit_die_sides"]), speed(data["speed"]), stats(data["stats"]), skills(data["skills"]), saves(data["saves"]), langs(data["langs"]), cr(data["cr"]), proficiency(data["prof"]), dmgImmunities(json2vec<dmgType>(data["d_immunities"])), dmgResistances(json2vec<dmgType>(data["d_resistances"])), dmgVulnerabilities(json2vec<dmgType>(data["d_vulnerabilities"])), condImmunities(json2vec<dmgType>(data["c_immunities"])), features(json2ptrvec<entry::Feature>(data["features"])) + : inventory(json2ptrvec<entry::Item>(data["inventory"])), stats(data["stats"]), skills(data["skills"]), creatureName(data["name"]), size(data["size"]), type(data["type"]), alignment(data["alignment"]), hdCount(data["hit_die_count"]), hdSides(data["hit_die_sides"]), speed(data["speed"]), saves(data["saves"]), langs(data["langs"]), cr(data["cr"]), proficiency(data["prof"]), dmgImmunities(json2vec<dmgType>(data["d_immunities"])), dmgResistances(json2vec<dmgType>(data["d_resistances"])), dmgVulnerabilities(json2vec<dmgType>(data["d_vulnerabilities"])), condImmunities(json2vec<dmgType>(data["c_immunities"])), features(json2ptrvec<entry::Feature>(data["features"])) { // Initialize names and hp if(((map<string, json>) data).contains("givenName")) { @@ -37,32 +39,32 @@ namespace creature { } return ret; } - + nlohmann::json Creature::toJson() const { return nlohmann::json({ - {"name", creatureName}, - {"size", size}, - {"type", type}, - {"alignment", alignment}, - {"hit_die_count", hdCount}, - {"hit_die_sides", hdSides}, - {"speed", speed}, - {"stats", stats}, - {"skills", skills}, - {"saves", saves}, - {"langs", langs}, - {"cr", cr}, - {"prof", proficiency}, - {"d_immunities", dmgImmunities}, - {"d_resistances", dmgResistances}, - {"d_vulnerabilities", dmgVulnerabilities}, - {"c_immunities", condImmunities}, - {"givenName", givenName}, - {"hpMax", hpMax}, - {"hp", hp}, - {"inventory", getJsonVectP(inventory)}, - {"features", getJsonVectP(features)} - }); + {"name", creatureName}, + {"size", size}, + {"type", type}, + {"alignment", alignment}, + {"hit_die_count", hdCount}, + {"hit_die_sides", hdSides}, + {"speed", speed}, + {"stats", stats}, + {"skills", skills}, + {"saves", saves}, + {"langs", langs}, + {"cr", cr}, + {"prof", proficiency}, + {"d_immunities", dmgImmunities}, + {"d_resistances", dmgResistances}, + {"d_vulnerabilities", dmgVulnerabilities}, + {"c_immunities", condImmunities}, + {"givenName", givenName}, + {"hpMax", hpMax}, + {"hp", hp}, + {"inventory", getJsonVectP(inventory)}, + {"features", getJsonVectP(features)} + }); } // True if type without matching qualifiers is in subdata @@ -94,7 +96,7 @@ namespace creature { } int Creature::getSkillBonus(const string& skill) const { - int bonus = this->getBonus(skill2ability[skill]); + int bonus = this->getBonus(rules::skill2ability[skill]); if(skills.contains(skill)) { bonus += skills.at(skill) * getProficiency(); } @@ -138,6 +140,14 @@ namespace creature { return s; } + void Creature::setScore(const string& ability, int score) { + stats[ability] = score; + } + + void Creature::setProfLevel(const string& skill, int level) { + skills[skill] = level; + } + const int getAC(const Creature& c) { int baseBonus = 10 + c.getBonus("dex"); int miscBonus = 0; @@ -159,4 +169,60 @@ namespace creature { } return baseBonus + miscBonus; } + + template<typename T> vector<string> mapItems(const vector<shared_ptr<T>>& items) { + vector<string> out; + for(auto i : items) { + out.push_back(i->getName()); + } + return out; + } + + string genText(const Creature& c) { + stringstream text; + text << c.getGivenName() << " (" << c.getCreatureName() << "): " << c.getHP() << "/" << c.getHPMax() << " hp, " << getAC(c) << " ac"; + string armor = utils::join(mapItems(creature::getItems<entry::Armor>(c)), ", "); + if(! armor.empty()) { + text << " (" << armor << ")"; + } + text << ", speed " << c.getSpeed() << "\n"; + text << "A cr " << c.getCR() << " " << c.getAlignment() << " " << c.getSize() << " " << c.getType() << ".\n"; + text << "Stats:\n"; + //text << setiosflags(ios::fixed) << setw(6); + for(auto ability : rules::abilities) { + text << " " << setw(6) << std::left << ability; + } + text << "\n"; + for(auto ability : rules::abilities) { + text << setw(7) << std::left << (to_string(c.getScore(ability)) + "(" + to_string(c.getBonus(ability)) + ")"); + } + text << "\n"; + text << "Senses: "; + if(! c.getSenses().empty()) { + text << utils::join(c.getSenses(), ", ") << ". "; + } + text << "Passive Perception " << 10 + c.getBonus("wis") << "\n"; + if(! c.getLanguages().empty()) { + text << "Languages: " << c.getLanguages() << "\n"; + } + + text << "\nSkills:\n"; + for(auto skill : c.getSkills()) { + text << skill.first << " (+" << skill.second << ")\n"; + } + text << "\nSaves:\n"; + for(auto save : c.getSaves()) { + text << save.first << " (+" << save.second << ")\n"; + } + text << "\nFeatures:\n"; + for(auto f: c.getFeatures()) { + text << f->getText(c) << "\n"; + } + text << "\nInventory:\n"; + for(auto i : c.getInventory()) { + text << i->getText(c) << "\n"; + } + + return text.str(); + } } |