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-rw-r--r--parser/monsters/giant_sea_horse.json68
1 files changed, 0 insertions, 68 deletions
diff --git a/parser/monsters/giant_sea_horse.json b/parser/monsters/giant_sea_horse.json
deleted file mode 100644
index 6e0860e..0000000
--- a/parser/monsters/giant_sea_horse.json
+++ /dev/null
@@ -1,68 +0,0 @@
-{
- "speed": "0 ft., swim 40 ft.",
- "saves": [],
- "d_resistances": [],
- "d_vulnerabilities": [],
- "d_immunities": [],
- "c_immunities": [],
- "senses": [],
- "langs": "--",
- "skills": {},
- "hit_die_count": 3,
- "hit_die_sides": 10,
- "name": "Giant Sea Horse",
- "type": "beast",
- "cr": 0.5,
- "size": "Large",
- "alignment": "unaligned",
- "stats": {
- "str": 12,
- "dex": 15,
- "con": 11,
- "int": 2,
- "wis": 12,
- "cha": 5
- },
- "inventory": [],
- "natural_armor": {
- "name": "natural",
- "bonus": 13
- },
- "description": "Like their smaller kin, giant sea horses are shy, colorful fish with elongated bodies and curled tails. Aquatic elves train them as mounts.",
- "features": [
- {
- "name": "charge",
- "text": "If the sea horse moves at least 20 feet straight toward a target and then hits it with a ram attack on the same turn, the target takes an extra 7 (2d6) bludgeoning damage. It the target is a creature, it must succeed on a DC 11 Strength saving throw or be knocked prone.",
- "type": "feature"
- },
- {
- "name": "water breathing",
- "text": "The sea horse can breathe only underwater.",
- "type": "feature"
- },
- {
- "name": "ram",
- "text": "_Melee Weapon Attack:_ +3 to hit, reach 5 ft., one target. _Hit:_ 4 (1d6 + 1) bludgeoning damage.",
- "type": "action",
- "attack": {
- "name": "ram",
- "cost": 0,
- "damage": {
- "dmg_type": "bludgeoning",
- "dmg_die_count": 1,
- "dmg_die_sides": 6
- },
- "weight": 0.0,
- "range": [
- 0,
- 0
- ],
- "reach": 5,
- "properties": [],
- "type": "unknown",
- "text": "_Melee Weapon Attack:_ +3 to hit, reach 5 ft., one target. _Hit:_ 4 (1d6 + 1) bludgeoning damage."
- }
- }
- ],
- "prof": 2
-} \ No newline at end of file