From 5937d893da5656be3f486c863ae54e08bbe66579 Mon Sep 17 00:00:00 2001 From: Your Name Date: Tue, 9 Aug 2022 16:57:53 -0400 Subject: Added generic items, worked on features --- features/wip/animate_chains.json | 16 ++++++++++++++++ 1 file changed, 16 insertions(+) create mode 100644 features/wip/animate_chains.json (limited to 'features/wip/animate_chains.json') diff --git a/features/wip/animate_chains.json b/features/wip/animate_chains.json new file mode 100644 index 0000000..7677e3b --- /dev/null +++ b/features/wip/animate_chains.json @@ -0,0 +1,16 @@ +{ + "name": "animate chains", + "text": "Up to four chains the {NAME} can see within 60 feet of it magically sprout razor-­edged barbs and animate under the {NAME}'s control, provided that the chains aren't being worn or carried. Each animated chain is an object with AC 20, 20 hit points, resistance to piercing damage, and immunity to psychic and thunder damage. When the {NAME} uses multiattack on its turn, it can use each animated chain to make one additional chain attack. An animated chain can grapple one creature of its own but can't make attacks while grappling. An animated chain reverts to its inanimate state if reduced to 0 hit points or if the {NAME} is incapacitated or dies.", + "subfeatures": [ + { + "trigger": [ "action" ], + "conditions": [], + "effects": [{ + "target": "", + "effect": [], + "duration": "" + }], + "recharge": [ 1, "short rest" ] + } + ] +} -- cgit v1.2.3