From 5937d893da5656be3f486c863ae54e08bbe66579 Mon Sep 17 00:00:00 2001 From: Your Name Date: Tue, 9 Aug 2022 16:57:53 -0400 Subject: Added generic items, worked on features --- featuresNotes.txt | 126 ------------------------------------------------------ 1 file changed, 126 deletions(-) delete mode 100644 featuresNotes.txt (limited to 'featuresNotes.txt') diff --git a/featuresNotes.txt b/featuresNotes.txt deleted file mode 100644 index 2424e81..0000000 --- a/featuresNotes.txt +++ /dev/null @@ -1,126 +0,0 @@ -Features can do various things, both passively and actively. - -Nouns: - * Self - * Any creature - * Single target - * All in AOE - * Any object - * Any structure - * Specific object - * Point in space - -Triggers by Noun (N): - * Passive (always acting) - * N takes special action / bns action / free action (granted by feature) - * N start of turn - * N takes damage - * N makes check against N - * N forces N to save - * N rolls a d20 - * N targets N by spell - * N attacks N - * N hits N - * N moves - * N dies - * N touches N - -Conditions on some number of Nouns (N) (can be negated): - * N has property PROPERTY - * N is hostile to N - * N is allied to N - * N wishes it to be so - * N succeeds roll by at least X - * N fails roll by at least X - * N is within radius of N - * N can see N - * N in antimagic field - * N has completed >= X turns - * N doesn't have full hp - * N has >= X hp - * Damage received by N >= X - * Damage received by N was a critical hit - * Damage received by N was type X - * N is alive - * N has condition X (given by N) - * N and N are on same plane of existence - * N on specific plane - * N moved X distance straight toward N - * N has X movement remaining - * N made specific attack - * N without underside exposed - * First time N uses feature on N during turn - * N is flying - * N has X spell cast on it - * N has spell with X property on it - * N is on X terrain/surface - * N is inside an object - * N is in X lighting (sunlight, dim light, darkness, magical darkness) - * N can understand at least 1 language - * N and N share a language - * N has >= X heads - * N is intact - * N has spell slots remaining - * N had advantage - * N had disadvantage - * N used a weapon - * N is surprised - * N is bound by N (aka, N is N's master) - * N is aware of N - * N is in same web as N - -Effects for given N: - * Delayed effect (effect takes place after a duration) - * Modify movement speed - * Modify jump distance - * Modify jump height - * Acquire condition CONDITION - * Ends condition CONDITION - * Acquire/override property PROPERTY (see propertiesNotes.txt) - * Death - * Surprised - * Pushed X feet in DIRECTION direction - * Immune to feature FEATURE - * Immune to spells with trait SPELL_TRAIT - * Make terrain difficult - * Disadvantage on rolls ROLL_CLASS - * Advantage on rolls ROLL_CLASS - * Automatic fail on rolls ROLL_CLASS - * Automatic succeed on rolls ROLL_CLASS - * Automatic critical hit - * Move X distance - * Can move through creatures/objects as difficult terrain - * Deal X damage - * Disable other feature - * Know distance/direction to creature/object within X distance - * Reduce incoming damage by X - * Regain X hp - * Weapon/armor corrodes - * Ignite flammable objects - * Expend spell slot - * Special movement - * Plane shift - * Grant spell effect - * Transparency (perpetual hidenness?) - * Prescribed actions (randomized), any of: - - Nothing - - Moves in random direction - - Attacks random creature within reach - * Telepathic command - * Learns creature's desires - * Spell storing - * Creates X diameter tunnel - -Effect duration: - * Set time (e.g., end of turn, start of next turn, end of next turn, 1 min...) - * Repeated saves - * Repeated saves at advantage/disadvantage with condition - * Until action is taken to douse - * Until certain spell is cast - * Until other effect expires - -Feature recharge: - * Permenant - * X/turn - * X/lr - * X/sr -- cgit v1.2.3