From e1ef3e987a1ef87fad2e44d2023e4aa50fb28c35 Mon Sep 17 00:00:00 2001 From: Your Name Date: Tue, 30 May 2023 18:33:10 -0400 Subject: Changed makefiles, added parsed files --- parsed/creatures/gnome_deep_svirfneblin.json | 127 +++++++++++++++++++++++++++ 1 file changed, 127 insertions(+) create mode 100644 parsed/creatures/gnome_deep_svirfneblin.json (limited to 'parsed/creatures/gnome_deep_svirfneblin.json') diff --git a/parsed/creatures/gnome_deep_svirfneblin.json b/parsed/creatures/gnome_deep_svirfneblin.json new file mode 100644 index 0000000..cbd6ce9 --- /dev/null +++ b/parsed/creatures/gnome_deep_svirfneblin.json @@ -0,0 +1,127 @@ +{ + "entry": "creatures", + "speed": "20 ft.", + "saves": [], + "d_resistances": [], + "d_vulnerabilities": [], + "d_immunities": [], + "c_immunities": [], + "senses": [ + "darkvision 120 ft." + ], + "langs": "Gnomish, Terran, Undercommon", + "skills": { + "Investigation": 1, + "Perception": 1, + "Stealth": 1 + }, + "hit_die_count": 3, + "hit_die_sides": 6, + "name": "Gnome, Deep (Svirfneblin)", + "type": "humanoid (gnome)", + "cr": 0.5, + "size": "Small", + "alignment": "neutral good", + "stats": { + "str": 15, + "dex": 14, + "con": 14, + "int": 12, + "wis": 10, + "cha": 9 + }, + "inventory": [ + { + "entry": "item", + "name": "chain shirt", + "type": "armor", + "text": "chain shirt armor" + }, + { + "entry": "item", + "name": "war pick", + "type": "weapons", + "text": "." + } + ], + "observant": false, + "givenName": "NAME", + "hpMax": -1, + "hp": -1, + "natural_armor": { + "name": "", + "bonus": 0 + }, + "text": "", + "features": [ + { + "entry": "feature", + "name": "stone camouflage", + "text": "The gnome has advantage on Dexterity (Stealth) checks made to hide in rocky terrain.", + "type": "feature" + }, + { + "entry": "feature", + "name": "gnome cunning", + "text": "The gnome has advantage on Intelligence, Wisdom, and Charisma saving throws against magic.", + "type": "feature" + }, + { + "entry": "feature", + "name": "spellcasting", + "text": "The gnome's innate spellcasting ability is Intelligence (spell save DC 11). It can innately cast the following spells, requiring no material components: \nAt will: **_nondetection_** (self only) \n1/day each: **_blindness/deafness_**, **_blur_**, **_disguise self_**", + "type": "spells", + "spellcasting_ability": "int", + "innate": true, + "levels": [ + { + "slots": 0, + "spells": [ + "nondetection" + ] + }, + { + "slots": 1, + "spells": [ + "blindness/deafness", + "blur", + "disguise self" + ] + } + ] + }, + { + "entry": "feature", + "name": "poisoned dart", + "text": "_Ranged Weapon Attack:_ +4 to hit, range 30/120 ft., one creature. _Hit:_ 4 (1d4 + 2) piercing damage, and the target must succeed on a DC 12 Constitution saving throw or be poisoned for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.", + "type": "attack", + "attack": { + "entry": "item", + "type": "weapons", + "name": "poisoned dart", + "cost": -1, + "damage": [ + { + "dmg_die_count": 1, + "dmg_die_sides": 4, + "dmg_type": "piercing", + "is_or": false + } + ], + "weight": -1.0, + "range": [ + 30, + 120 + ], + "reach": 0, + "properties": [], + "weapon_type": "unknown", + "text": ", and the target must succeed on a DC 12 Constitution saving throw or be poisoned for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.", + "toHitOverride": null, + "dmgBonusOverride": null, + "abilityOverride": null + } + } + ], + "prof": 2 +} \ No newline at end of file -- cgit v1.2.3