From e1ef3e987a1ef87fad2e44d2023e4aa50fb28c35 Mon Sep 17 00:00:00 2001 From: Your Name Date: Tue, 30 May 2023 18:33:10 -0400 Subject: Changed makefiles, added parsed files --- parsed/creatures/night_hag.json | 165 ++++++++++++++++++++++++++++++++++++++++ 1 file changed, 165 insertions(+) create mode 100644 parsed/creatures/night_hag.json (limited to 'parsed/creatures/night_hag.json') diff --git a/parsed/creatures/night_hag.json b/parsed/creatures/night_hag.json new file mode 100644 index 0000000..5c2d524 --- /dev/null +++ b/parsed/creatures/night_hag.json @@ -0,0 +1,165 @@ +{ + "entry": "creatures", + "speed": "30 ft.", + "saves": [], + "d_resistances": [ + { + "type": "cold", + "qualifiers": [] + }, + { + "type": "fire", + "qualifiers": [] + }, + { + "type": "bludgeoning", + "qualifiers": [ + "nonmagical", + "non-silvered" + ] + }, + { + "type": "piercing", + "qualifiers": [ + "nonmagical", + "non-silvered" + ] + }, + { + "type": "slashing", + "qualifiers": [ + "nonmagical", + "non-silvered" + ] + } + ], + "d_vulnerabilities": [], + "d_immunities": [], + "c_immunities": [ + { + "type": "charmed", + "qualifiers": [] + } + ], + "senses": [ + "darkvision 120 ft." + ], + "langs": "Abyssal, Common, Infernal, Primordial", + "skills": { + "Deception": 1, + "Insight": 1, + "Perception": 1, + "Stealth": 1 + }, + "hit_die_count": 15, + "hit_die_sides": 8, + "name": "Night Hag", + "type": "fiend", + "cr": 5.0, + "size": "Medium", + "alignment": "neutral evil", + "stats": { + "str": 18, + "dex": 15, + "con": 16, + "int": 16, + "wis": 14, + "cha": 16 + }, + "inventory": [], + "observant": false, + "givenName": "NAME", + "hpMax": -1, + "hp": -1, + "natural_armor": { + "name": "natural", + "bonus": 17 + }, + "text": "", + "features": [ + { + "entry": "feature", + "name": "spellcasting", + "text": "The hag's innate spellcasting ability is Charisma (spell save DC 14, +6 to hit with spell attacks). She can innately cast the following spells, requiring no material components: \nAt will: **_detect magic_**, **_magic missile_** \n2/day each: **_plane shift_** (self only), **_ray of enfeeblement_**, **_sleep_**", + "type": "spells", + "spellcasting_ability": "cha", + "innate": true, + "levels": [ + { + "slots": 0, + "spells": [ + "detect magic", + "magic missile" + ] + }, + { + "slots": 2, + "spells": [ + "plane shift", + "ray of enfeeblement", + "sleep" + ] + } + ] + }, + { + "entry": "feature", + "name": "magic resistance", + "text": "The hag has advantage on saving throws against spells and other magical effects.", + "type": "feature" + }, + { + "entry": "feature", + "name": "claws", + "text": "", + "type": "attack", + "attack": { + "entry": "item", + "type": "weapons", + "name": "claws", + "cost": -1, + "damage": [ + { + "dmg_die_count": 2, + "dmg_die_sides": 8, + "dmg_type": "slashing", + "is_or": false + } + ], + "weight": -1.0, + "range": [ + 0, + 0 + ], + "reach": 5, + "properties": [ + "hag form only" + ], + "weapon_type": "unknown", + "text": ".", + "toHitOverride": null, + "dmgBonusOverride": null, + "abilityOverride": null + } + }, + { + "entry": "feature", + "name": "change shape", + "text": "The hag magically polymorphs into a Small or Medium female humanoid, or back into her true form. Her statistics are the same in each form. Any equipment she is wearing or carrying isn't transformed. She reverts to her true form if she dies.", + "type": "action" + }, + { + "entry": "feature", + "name": "etherealness", + "text": "The hag magically enters the Ethereal Plane from the Material Plane, or vice versa. To do so, the hag must have a heartstone in her possession.", + "type": "action" + }, + { + "entry": "feature", + "name": "nightmare haunting (1/day)", + "text": "While on the Ethereal Plane, the hag magically touches a sleeping humanoid on the Material Plane. A protection from evil and good spell cast on the target prevents this contact, as does a magic circle. As long as the contact persists, the target has dreadful visions. If these visions last for at least 1 hour, the target gains no benefit from its rest, and its hit point maximum is reduced by 5 (1d10). If this effect reduces the target's hit point maximum to 0, the target dies, and if the target was evil, its soul is trapped in the hag's soul bag. The reduction to the target's hit point maximum lasts until removed by the greater restoration spell or similar magic.", + "type": "action" + } + ], + "prof": 3 +} \ No newline at end of file -- cgit v1.2.3