From e1ef3e987a1ef87fad2e44d2023e4aa50fb28c35 Mon Sep 17 00:00:00 2001 From: Your Name Date: Tue, 30 May 2023 18:33:10 -0400 Subject: Changed makefiles, added parsed files --- parsed/spells/levitate.json | 15 +++++++++++++++ 1 file changed, 15 insertions(+) create mode 100644 parsed/spells/levitate.json (limited to 'parsed/spells/levitate.json') diff --git a/parsed/spells/levitate.json b/parsed/spells/levitate.json new file mode 100644 index 0000000..fd62b23 --- /dev/null +++ b/parsed/spells/levitate.json @@ -0,0 +1,15 @@ +{ + "entry": "spells", + "name": "levitate", + "level": 2, + "type": "transmutation", + "classes": [ + "sorcerer", + "wizard" + ], + "casting_time": "1 action", + "range": "60 feet", + "components": "V, S, M (either a small leather loop or a piece of golden wire bent into a cup shape with a long shank on one end)", + "duration": "Concentration, up to 10 minutes", + "text": "One creature or object of your choice that you can see within range rises vertically, up to 20 feet, and remains suspended there for the duration. The spell can levitate a target that weighs up to 500 pounds. An unwilling creature that succeeds on a Constitution saving throw is unaffected. \nThe target can move only by pushing or pulling against a fixed object or surface within reach (such as a wall or a ceiling), which allows it to move as if it were climbing. You can change the target's altitude by up to 20 feet in either direction on your turn. If you are the target, you can move up or down as part of your move. Otherwise, you can use your action to move the target, which must remain within the spell's range. \nWhen the spell ends, the target floats gently to the ground if it is still aloft." +} \ No newline at end of file -- cgit v1.2.3