From e1ef3e987a1ef87fad2e44d2023e4aa50fb28c35 Mon Sep 17 00:00:00 2001 From: Your Name Date: Tue, 30 May 2023 18:33:10 -0400 Subject: Changed makefiles, added parsed files --- parsed/spells/locate_creature.json | 19 +++++++++++++++++++ 1 file changed, 19 insertions(+) create mode 100644 parsed/spells/locate_creature.json (limited to 'parsed/spells/locate_creature.json') diff --git a/parsed/spells/locate_creature.json b/parsed/spells/locate_creature.json new file mode 100644 index 0000000..8ae33bb --- /dev/null +++ b/parsed/spells/locate_creature.json @@ -0,0 +1,19 @@ +{ + "entry": "spells", + "name": "locate creature", + "level": 4, + "type": "divination", + "classes": [ + "bard", + "cleric", + "druid", + "paladin", + "ranger", + "wizard" + ], + "casting_time": "1 action", + "range": "Self", + "components": "V, S, M (a bit of fur from a bloodhound)", + "duration": "Concentration, up to 1 hour", + "text": "Describe or name a creature that is familiar to you. You sense the direction to the creature's location, as long as that creature is within 1,000 feet of you. If the creature is moving, you know the direction of its movement. \nThe spell can locate a specific creature known to you, or the nearest creature of a specific kind (such as a human or a unicorn), so long as you have seen such a creature up close--within 30 feet--at least once. If the creature you described or named is in a different form, such as being under the effects of a **_polymorph_** spell, this spell doesn't locate the creature. \nThis spell can't locate a creature if running water at least 10 feet wide blocks a direct path between you and the creature." +} \ No newline at end of file -- cgit v1.2.3