From e1ef3e987a1ef87fad2e44d2023e4aa50fb28c35 Mon Sep 17 00:00:00 2001 From: Your Name Date: Tue, 30 May 2023 18:33:10 -0400 Subject: Changed makefiles, added parsed files --- parsed/spells/speak_with_plants.json | 16 ++++++++++++++++ 1 file changed, 16 insertions(+) create mode 100644 parsed/spells/speak_with_plants.json (limited to 'parsed/spells/speak_with_plants.json') diff --git a/parsed/spells/speak_with_plants.json b/parsed/spells/speak_with_plants.json new file mode 100644 index 0000000..2696e2e --- /dev/null +++ b/parsed/spells/speak_with_plants.json @@ -0,0 +1,16 @@ +{ + "entry": "spells", + "name": "speak with plants", + "level": 3, + "type": "transmutation", + "classes": [ + "bard", + "druid", + "ranger" + ], + "casting_time": "1 action", + "range": "Self (30-foot radius)", + "components": "V, S", + "duration": "10 minutes", + "text": "You imbue plants within 30 feet of you with limited sentience and animation, giving them the ability to communicate with you and follow your simple commands. You can question plants about events in the spell's area within the past day, gaining information about creatures that have passed, weather, and other circumstances. \nYou can also turn difficult terrain caused by plant growth (such as thickets and undergrowth) into ordinary terrain that lasts for the duration. Or you can turn ordinary terrain where plants are present into difficult terrain that lasts for the duration, causing vines and branches to hinder pursuers, for example. \nPlants might be able to perform other tasks on your behalf, at the GM's discretion. The spell doesn't enable plants to uproot themselves and move about, but they can freely move branches, tendrils, and stalks. \nIf a plant creature is in the area, you can communicate with it as if you shared a common language, but you gain no magical ability to influence it. \nThis spell can cause the plants created by the **_entangle_** spell to release a restrained creature." +} \ No newline at end of file -- cgit v1.2.3