From 2ab51e507d620c4479e07ca0ec47d22c8c66bc90 Mon Sep 17 00:00:00 2001 From: Your Name Date: Tue, 13 Apr 2021 15:14:34 -0400 Subject: Initial commit --- parser/monsters/assassin.json | 118 ++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 118 insertions(+) create mode 100644 parser/monsters/assassin.json (limited to 'parser/monsters/assassin.json') diff --git a/parser/monsters/assassin.json b/parser/monsters/assassin.json new file mode 100644 index 0000000..45f4687 --- /dev/null +++ b/parser/monsters/assassin.json @@ -0,0 +1,118 @@ +{ + "speed": "30 ft.", + "saves": [ + "dex", + "int" + ], + "d_resistances": [ + { + "type": "poison", + "qualifiers": [] + } + ], + "d_vulnerabilities": [], + "d_immunities": [], + "c_immunities": [], + "senses": [], + "langs": "Thieves' cant plus any two languages", + "skills": { + "Acrobatics": 1, + "Deception": 1, + "Perception": 1, + "Stealth": 2 + }, + "hit_die_count": 12, + "hit_die_sides": 8, + "name": "Assassin", + "type": "humanoid (any race)", + "cr": 8.0, + "size": "Medium", + "alignment": "any non-good alignment", + "stats": { + "str": 11, + "dex": 16, + "con": 14, + "int": 13, + "wis": 11, + "cha": 10 + }, + "inventory": [ + { + "name": "studded leather", + "cost": 4500, + "ac": 12, + "strength": 0, + "disadvantage": false, + "weight": 13.0, + "type": "light" + }, + { + "name": "shortsword", + "cost": 1000, + "damage": { + "dmg_type": "piercing", + "dmg_die_count": 1, + "dmg_die_sides": 6 + }, + "weight": 2.0, + "range": [ + 0, + 0 + ], + "reach": 5, + "properties": [ + "finesse", + "light" + ], + "type": "martial melee weapons", + "text": "_Melee Weapon Attack:_ +6 to hit, reach 5 ft., one target. _Hit:_ 6 (1d6 + 3) piercing damage, and the target must make a DC 15 Constitution saving throw, taking 24 (7d6) poison damage on a failed save, or half as much damage on a successful one." + }, + { + "name": "light crossbow", + "cost": 2500, + "damage": { + "dmg_type": "piercing", + "dmg_die_count": 1, + "dmg_die_sides": 8 + }, + "weight": 5.0, + "range": [ + 80, + 320 + ], + "reach": 0, + "properties": [ + "ammunition", + "loading", + "two-handed" + ], + "type": "simple ranged weapons", + "text": "_Ranged Weapon Attack:_ +6 to hit, range 80/320 ft., one target. _Hit:_ 7 (1d8 + 3) piercing damage, and the target must make a DC 15 Constitution saving throw, taking 24 (7d6) poison damage on a failed save, or half as much damage on a successful one." + } + ], + "natural_armor": [], + "description": "Trained in the use of poison, assassins are remorseless killers who work for nobles, guildmasters, sovereigns, and anyone else who can afford them.", + "features": [ + { + "name": "assassinate", + "text": "During its first turn, the assassin has advantage on attack rolls against any creature that hasn't taken a turn. Any hit the assassin scores against a surprised creature is a critical hit.", + "type": "feature" + }, + { + "name": "evasion", + "text": "If the assassin is subjected to an effect that allows it to make a Dexterity saving throw to take only half damage, the assassin instead takes no damage if it succeeds on the saving throw, and only half damage if it fails.", + "type": "feature" + }, + { + "name": "sneak attack", + "text": "Once per turn, the assassin deals an extra 14 (4d6) damage when it hits a target with a weapon attack and has advantage on the attack roll, or when the target is within 5 feet of an ally of the assassin that isn't incapacitated and the assassin doesn't have disadvantage on the attack roll.", + "type": "feature" + }, + { + "name": "multiattack", + "text": "The assassin makes two shortsword attacks.", + "type": "action" + } + ], + "prof": 3 +} \ No newline at end of file -- cgit v1.2.3