From 2ab51e507d620c4479e07ca0ec47d22c8c66bc90 Mon Sep 17 00:00:00 2001 From: Your Name Date: Tue, 13 Apr 2021 15:14:34 -0400 Subject: Initial commit --- parser/monsters/bandit.json | 84 +++++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 84 insertions(+) create mode 100644 parser/monsters/bandit.json (limited to 'parser/monsters/bandit.json') diff --git a/parser/monsters/bandit.json b/parser/monsters/bandit.json new file mode 100644 index 0000000..f00fc25 --- /dev/null +++ b/parser/monsters/bandit.json @@ -0,0 +1,84 @@ +{ + "speed": "30 ft.", + "saves": [], + "d_resistances": [], + "d_vulnerabilities": [], + "d_immunities": [], + "c_immunities": [], + "senses": [], + "langs": "any one language (usually Common)", + "skills": {}, + "hit_die_count": 2, + "hit_die_sides": 8, + "name": "Bandit", + "type": "humanoid (any race)", + "cr": 0.125, + "size": "Medium", + "alignment": "any non-lawful alignment", + "stats": { + "str": 11, + "dex": 12, + "con": 12, + "int": 10, + "wis": 10, + "cha": 10 + }, + "inventory": [ + { + "name": "leather", + "cost": 1000, + "ac": 11, + "strength": 0, + "disadvantage": false, + "weight": 10.0, + "type": "light" + }, + { + "name": "scimitar", + "cost": 2500, + "damage": { + "dmg_type": "slashing", + "dmg_die_count": 1, + "dmg_die_sides": 6 + }, + "weight": 3.0, + "range": [ + 0, + 0 + ], + "reach": 5, + "properties": [ + "finesse", + "light" + ], + "type": "martial melee weapons", + "text": "_Melee Weapon Attack:_ +3 to hit, reach 5 ft., one target. _Hit:_ 4 (1d6 + 1) slashing damage." + }, + { + "name": "light crossbow", + "cost": 2500, + "damage": { + "dmg_type": "piercing", + "dmg_die_count": 1, + "dmg_die_sides": 8 + }, + "weight": 5.0, + "range": [ + 80, + 320 + ], + "reach": 0, + "properties": [ + "ammunition", + "loading", + "two-handed" + ], + "type": "simple ranged weapons", + "text": "_Ranged Weapon Attack:_ +3 to hit, range 80 ft./320 ft., one target. _Hit:_ 5 (1d8 + 1) piercing damage." + } + ], + "natural_armor": [], + "description": "Bandits rove in gangs and are sometimes led by thugs, veterans, or spellcasters. Not all bandits are evil. Oppression, drought, disease, or famine can often drive otherwise honest folk to a life of banditry. Pirates are bandits of the high seas. They might be freebooters interested only in treasure and murder, or they might be privateers sanctioned by the crown to attack and plunder an enemy nation's vessels.", + "features": [], + "prof": 2 +} \ No newline at end of file -- cgit v1.2.3