From 2ab51e507d620c4479e07ca0ec47d22c8c66bc90 Mon Sep 17 00:00:00 2001 From: Your Name Date: Tue, 13 Apr 2021 15:14:34 -0400 Subject: Initial commit --- parser/monsters/bandit_captain.json | 102 ++++++++++++++++++++++++++++++++++++ 1 file changed, 102 insertions(+) create mode 100644 parser/monsters/bandit_captain.json (limited to 'parser/monsters/bandit_captain.json') diff --git a/parser/monsters/bandit_captain.json b/parser/monsters/bandit_captain.json new file mode 100644 index 0000000..34d187e --- /dev/null +++ b/parser/monsters/bandit_captain.json @@ -0,0 +1,102 @@ +{ + "speed": "30 ft.", + "saves": [ + "str", + "dex", + "wis" + ], + "d_resistances": [], + "d_vulnerabilities": [], + "d_immunities": [], + "c_immunities": [], + "senses": [], + "langs": "any two languages", + "skills": { + "Athletics": 1, + "Deception": 1 + }, + "hit_die_count": 10, + "hit_die_sides": 8, + "name": "Bandit Captain", + "type": "humanoid (any race)", + "cr": 2.0, + "size": "Medium", + "alignment": "any non-lawful alignment", + "stats": { + "str": 15, + "dex": 16, + "con": 14, + "int": 14, + "wis": 11, + "cha": 14 + }, + "inventory": [ + { + "name": "studded leather", + "cost": 4500, + "ac": 12, + "strength": 0, + "disadvantage": false, + "weight": 13.0, + "type": "light" + }, + { + "name": "scimitar", + "cost": 2500, + "damage": { + "dmg_type": "slashing", + "dmg_die_count": 1, + "dmg_die_sides": 6 + }, + "weight": 3.0, + "range": [ + 0, + 0 + ], + "reach": 5, + "properties": [ + "finesse", + "light" + ], + "type": "martial melee weapons", + "text": "_Melee Weapon Attack:_ +5 to hit, reach 5 ft., one target. _Hit:_ 6 (1d6 + 3) slashing damage." + }, + { + "name": "dagger", + "cost": 200, + "damage": { + "dmg_type": "piercing", + "dmg_die_count": 1, + "dmg_die_sides": 4 + }, + "weight": 1.0, + "range": [ + 20, + 60 + ], + "reach": 5, + "properties": [ + "finesse", + "light", + "thrown" + ], + "type": "simple melee weapons", + "text": "_Melee or _Ranged Weapon Attack:__ +5 to hit, reach 5 ft. or range 20/60 ft., one target. _Hit:_ 5 (1d4 + 3) piercing damage." + } + ], + "natural_armor": [], + "description": "It takes a strong personality, ruthless cunning, and a silver tongue to keep a gang of bandits in line. The bandit captain has these qualities in spades. In addition to managing a crew of selfish malcontents, the pirate captain is a variation of the bandit captain, with a ship to protect and command. To keep the crew in line, the captain must mete out rewards and punishment on a regular basis. More than treasure, a bandit captain or pirate captain craves infamy. A prisoner who appeals to the captain's vanity or ego is more likely to be treated fairly than a prisoner who does not or claims not to know anything of the captain's colorful reputation.", + "features": [ + { + "name": "multiattack", + "text": "The captain makes three melee attacks: two with its scimitar and one with its dagger. Or the captain makes two ranged attacks with its daggers.", + "type": "action" + }, + { + "name": "parry", + "text": "The captain adds 2 to its AC against one melee attack that would hit it. To do so, the captain must see the attacker and be wielding a melee weapon.", + "type": "reaction" + } + ], + "prof": 2 +} \ No newline at end of file -- cgit v1.2.3