From 2ab51e507d620c4479e07ca0ec47d22c8c66bc90 Mon Sep 17 00:00:00 2001 From: Your Name Date: Tue, 13 Apr 2021 15:14:34 -0400 Subject: Initial commit --- parser/monsters/death_dog.json | 70 ++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 70 insertions(+) create mode 100644 parser/monsters/death_dog.json (limited to 'parser/monsters/death_dog.json') diff --git a/parser/monsters/death_dog.json b/parser/monsters/death_dog.json new file mode 100644 index 0000000..ecf8c28 --- /dev/null +++ b/parser/monsters/death_dog.json @@ -0,0 +1,70 @@ +{ + "speed": "40 ft.", + "saves": [], + "d_resistances": [], + "d_vulnerabilities": [], + "d_immunities": [], + "c_immunities": [], + "senses": [ + "darkvision 120 ft." + ], + "langs": "--", + "skills": { + "Perception": 2, + "Stealth": 1 + }, + "hit_die_count": 6, + "hit_die_sides": 8, + "name": "Death Dog", + "type": "monstrosity", + "cr": 1.0, + "size": "Medium", + "alignment": "neutral evil", + "stats": { + "str": 15, + "dex": 14, + "con": 14, + "int": 3, + "wis": 13, + "cha": 6 + }, + "inventory": [], + "natural_armor": [], + "description": "A death dog is an ugly two-headed hound that roams plains, and deserts. Hate burns in a death dog's heart, and a taste for humanoid flesh drives it to attack travelers and explorers. Death dog saliva carries a foul disease that causes a victim's flesh to slowly rot off the bone.", + "features": [ + { + "name": "two-headed", + "text": "The dog has advantage on Wisdom (Perception) checks and on saving throws against being blinded, charmed, deafened, frightened, stunned, or knocked unconscious.", + "type": "feature" + }, + { + "name": "multiattack", + "text": "The dog makes two bite attacks.", + "type": "action" + }, + { + "name": "bite", + "text": "_Melee Weapon Attack:_ +4 to hit, reach 5 ft., one target. _Hit:_ 5 (1d6 + 2) piercing damage. If the target is a creature, it must succeed on a DC 12 Constitution saving throw against disease or become poisoned until the disease is cured. Every 24 hours that elapse, the creature must repeat the saving throw, reducing its hit point maximum by 5 (1d10) on a failure. This reduction lasts until the disease is cured. The creature dies if the disease reduces its hit point maximum to 0.", + "type": "action", + "attack": { + "name": "bite", + "cost": 0, + "damage": { + "dmg_type": "piercing", + "dmg_die_count": 1, + "dmg_die_sides": 6 + }, + "weight": 0.0, + "range": [ + 0, + 0 + ], + "reach": 5, + "properties": [], + "type": "unknown", + "text": "_Melee Weapon Attack:_ +4 to hit, reach 5 ft., one target. _Hit:_ 5 (1d6 + 2) piercing damage. If the target is a creature, it must succeed on a DC 12 Constitution saving throw against disease or become poisoned until the disease is cured. Every 24 hours that elapse, the creature must repeat the saving throw, reducing its hit point maximum by 5 (1d10) on a failure. This reduction lasts until the disease is cured. The creature dies if the disease reduces its hit point maximum to 0." + } + } + ], + "prof": 2 +} \ No newline at end of file -- cgit v1.2.3