From 5a813a75412ac9b8fadb90c9abd46dd95aee8e9b Mon Sep 17 00:00:00 2001 From: Your Name Date: Thu, 29 Apr 2021 14:17:08 -0400 Subject: Removed data files from repo --- parser/monsters/death_dog.json | 73 ------------------------------------------ 1 file changed, 73 deletions(-) delete mode 100644 parser/monsters/death_dog.json (limited to 'parser/monsters/death_dog.json') diff --git a/parser/monsters/death_dog.json b/parser/monsters/death_dog.json deleted file mode 100644 index 6b62349..0000000 --- a/parser/monsters/death_dog.json +++ /dev/null @@ -1,73 +0,0 @@ -{ - "speed": "40 ft.", - "saves": [], - "d_resistances": [], - "d_vulnerabilities": [], - "d_immunities": [], - "c_immunities": [], - "senses": [ - "darkvision 120 ft." - ], - "langs": "--", - "skills": { - "Perception": 2, - "Stealth": 1 - }, - "hit_die_count": 6, - "hit_die_sides": 8, - "name": "Death Dog", - "type": "monstrosity", - "cr": 1.0, - "size": "Medium", - "alignment": "neutral evil", - "stats": { - "str": 15, - "dex": 14, - "con": 14, - "int": 3, - "wis": 13, - "cha": 6 - }, - "inventory": [], - "natural_armor": { - "name": "", - "bonus": 0 - }, - "description": "A death dog is an ugly two-headed hound that roams plains, and deserts. Hate burns in a death dog's heart, and a taste for humanoid flesh drives it to attack travelers and explorers. Death dog saliva carries a foul disease that causes a victim's flesh to slowly rot off the bone.", - "features": [ - { - "name": "two-headed", - "text": "The dog has advantage on Wisdom (Perception) checks and on saving throws against being blinded, charmed, deafened, frightened, stunned, or knocked unconscious.", - "type": "feature" - }, - { - "name": "multiattack", - "text": "The dog makes two bite attacks.", - "type": "action" - }, - { - "name": "bite", - "text": "_Melee Weapon Attack:_ +4 to hit, reach 5 ft., one target. _Hit:_ 5 (1d6 + 2) piercing damage. If the target is a creature, it must succeed on a DC 12 Constitution saving throw against disease or become poisoned until the disease is cured. Every 24 hours that elapse, the creature must repeat the saving throw, reducing its hit point maximum by 5 (1d10) on a failure. This reduction lasts until the disease is cured. The creature dies if the disease reduces its hit point maximum to 0.", - "type": "action", - "attack": { - "name": "bite", - "cost": 0, - "damage": { - "dmg_type": "piercing", - "dmg_die_count": 1, - "dmg_die_sides": 6 - }, - "weight": 0.0, - "range": [ - 0, - 0 - ], - "reach": 5, - "properties": [], - "type": "unknown", - "text": "_Melee Weapon Attack:_ +4 to hit, reach 5 ft., one target. _Hit:_ 5 (1d6 + 2) piercing damage. If the target is a creature, it must succeed on a DC 12 Constitution saving throw against disease or become poisoned until the disease is cured. Every 24 hours that elapse, the creature must repeat the saving throw, reducing its hit point maximum by 5 (1d10) on a failure. This reduction lasts until the disease is cured. The creature dies if the disease reduces its hit point maximum to 0." - } - } - ], - "prof": 2 -} \ No newline at end of file -- cgit v1.2.3