From 5a813a75412ac9b8fadb90c9abd46dd95aee8e9b Mon Sep 17 00:00:00 2001 From: Your Name Date: Thu, 29 Apr 2021 14:17:08 -0400 Subject: Removed data files from repo --- parser/spells/Call_Lightning.json | 13 ------------- 1 file changed, 13 deletions(-) delete mode 100644 parser/spells/Call_Lightning.json (limited to 'parser/spells/Call_Lightning.json') diff --git a/parser/spells/Call_Lightning.json b/parser/spells/Call_Lightning.json deleted file mode 100644 index 5579cf0..0000000 --- a/parser/spells/Call_Lightning.json +++ /dev/null @@ -1,13 +0,0 @@ -{ - "name": "Call Lightning", - "level": 3, - "school": "conjuration", - "classes": [ - "druid" - ], - "casting_time": "1 action", - "range": "120 feet", - "components": "V, S", - "duration": "Concentration, up to 10 minutes", - "text": "A storm cloud appears in the shape of a cylinder that is 10 feet tall with a 60-foot radius, centered on a point you can see 100 feet directly above you. The spell fails if you can't see a point in the air where the storm cloud could appear (for example, if you are in a room that can't accommodate the cloud). \nWhen you cast the spell, choose a point you can see within range. A bolt of lightning flashes down from the cloud to that point. Each creature within 5 feet of that point must make a Dexterity saving throw. A creature takes 3d10 lightning damage on a failed save, or half as much damage on a successful one. On each of your turns until the spell ends, you can use your action to call down lightning in this way again, targeting the same point or a different one. \nIf you are outdoors in stormy conditions when you cast this spell, the spell gives you control over the existing storm instead of creating a new one. Under such conditions, the spell's damage increases by 1d10. \n\n**At Higher Levels.** When you cast this spell using a spell slot of 4th or higher level, the damage increases by 1d10 for each slot level above 3rd." -} \ No newline at end of file -- cgit v1.2.3