From 9034c3d2533177f7cb7a7ce939ec53f7fa63f60e Mon Sep 17 00:00:00 2001 From: Your Name Date: Tue, 13 Apr 2021 16:16:27 -0400 Subject: Added spells --- parser/spells/Call_Lightning.json | 13 +++++++++++++ 1 file changed, 13 insertions(+) create mode 100644 parser/spells/Call_Lightning.json (limited to 'parser/spells/Call_Lightning.json') diff --git a/parser/spells/Call_Lightning.json b/parser/spells/Call_Lightning.json new file mode 100644 index 0000000..5579cf0 --- /dev/null +++ b/parser/spells/Call_Lightning.json @@ -0,0 +1,13 @@ +{ + "name": "Call Lightning", + "level": 3, + "school": "conjuration", + "classes": [ + "druid" + ], + "casting_time": "1 action", + "range": "120 feet", + "components": "V, S", + "duration": "Concentration, up to 10 minutes", + "text": "A storm cloud appears in the shape of a cylinder that is 10 feet tall with a 60-foot radius, centered on a point you can see 100 feet directly above you. The spell fails if you can't see a point in the air where the storm cloud could appear (for example, if you are in a room that can't accommodate the cloud). \nWhen you cast the spell, choose a point you can see within range. A bolt of lightning flashes down from the cloud to that point. Each creature within 5 feet of that point must make a Dexterity saving throw. A creature takes 3d10 lightning damage on a failed save, or half as much damage on a successful one. On each of your turns until the spell ends, you can use your action to call down lightning in this way again, targeting the same point or a different one. \nIf you are outdoors in stormy conditions when you cast this spell, the spell gives you control over the existing storm instead of creating a new one. Under such conditions, the spell's damage increases by 1d10. \n\n**At Higher Levels.** When you cast this spell using a spell slot of 4th or higher level, the damage increases by 1d10 for each slot level above 3rd." +} \ No newline at end of file -- cgit v1.2.3