From 9034c3d2533177f7cb7a7ce939ec53f7fa63f60e Mon Sep 17 00:00:00 2001 From: Your Name Date: Tue, 13 Apr 2021 16:16:27 -0400 Subject: Added spells --- parser/spells/Calm_Emotions.json | 14 ++++++++++++++ 1 file changed, 14 insertions(+) create mode 100644 parser/spells/Calm_Emotions.json (limited to 'parser/spells/Calm_Emotions.json') diff --git a/parser/spells/Calm_Emotions.json b/parser/spells/Calm_Emotions.json new file mode 100644 index 0000000..1b4a9d8 --- /dev/null +++ b/parser/spells/Calm_Emotions.json @@ -0,0 +1,14 @@ +{ + "name": "Calm Emotions", + "level": 2, + "school": "enchantment", + "classes": [ + "bard", + "cleric" + ], + "casting_time": "1 action", + "range": "60 feet", + "components": "V, S", + "duration": "Concentration, up to 1 minute", + "text": "You attempt to suppress strong emotions in a group of people. Each humanoid in a 20-foot-radius sphere centered on a point you choose within range must make a Charisma saving throw; a creature can choose to fail this saving throw if it wishes. If a creature fails its saving throw, choose one of the following two effects. \nYou can suppress any effect causing a target to be charmed or frightened. When this spell ends, any suppressed effect resumes, provided that its duration has not expired in the meantime. \nAlternatively, you can make a target indifferent about creatures of your choice that it is hostile toward. This indifference ends if the target is attacked or harmed by a spell or if it witnesses any of its friends being harmed. When the spell ends, the creature becomes hostile again, unless the GM rules otherwise." +} \ No newline at end of file -- cgit v1.2.3