From 9034c3d2533177f7cb7a7ce939ec53f7fa63f60e Mon Sep 17 00:00:00 2001 From: Your Name Date: Tue, 13 Apr 2021 16:16:27 -0400 Subject: Added spells --- parser/spells/Conjure_Animals.json | 14 ++++++++++++++ 1 file changed, 14 insertions(+) create mode 100644 parser/spells/Conjure_Animals.json (limited to 'parser/spells/Conjure_Animals.json') diff --git a/parser/spells/Conjure_Animals.json b/parser/spells/Conjure_Animals.json new file mode 100644 index 0000000..2dbd623 --- /dev/null +++ b/parser/spells/Conjure_Animals.json @@ -0,0 +1,14 @@ +{ + "name": "Conjure Animals", + "level": 3, + "school": "conjuration", + "classes": [ + "druid", + "ranger" + ], + "casting_time": "1 action", + "range": "60 feet", + "components": "V, S", + "duration": "Concentration, up to 1 hour", + "text": "You summon fey spirits that take the form of beasts and appear in unoccupied spaces that you can see within range. Choose one of the following options for what appears: \n\n* One beast of challenge rating 2 or lower\n* Two beasts of challenge rating 1 or lower\n* Four beasts of challenge rating 1/2 or lower\n* Eight beasts of challenge rating 1/4 or lower \n\nEach beast is also considered fey, and it disappears when it drops to 0 hit points or when the spell ends. \nThe summoned creatures are friendly to you and your companions. Roll initiative for the summoned creatures as a group, which has its own turns. They obey any verbal commands that you issue to them (no action required by you). If you don't issue any commands to them, they defend themselves from hostile creatures, but otherwise take no actions. \nThe GM has the creatures' statistics. \n\n**At Higher Levels.** When you cast this spell using certain higher-level spell slots, you choose one of the summoning options above, and more creatures appear: twice as many with a 5th-level slot, three times as many with a 7th-level slot, and four times as many with a 9th-level slot." +} \ No newline at end of file -- cgit v1.2.3