From 5a813a75412ac9b8fadb90c9abd46dd95aee8e9b Mon Sep 17 00:00:00 2001 From: Your Name Date: Thu, 29 Apr 2021 14:17:08 -0400 Subject: Removed data files from repo --- parser/spells/Flaming_Sphere.json | 14 -------------- 1 file changed, 14 deletions(-) delete mode 100644 parser/spells/Flaming_Sphere.json (limited to 'parser/spells/Flaming_Sphere.json') diff --git a/parser/spells/Flaming_Sphere.json b/parser/spells/Flaming_Sphere.json deleted file mode 100644 index 84bc74b..0000000 --- a/parser/spells/Flaming_Sphere.json +++ /dev/null @@ -1,14 +0,0 @@ -{ - "name": "Flaming Sphere", - "level": 2, - "school": "conjuration", - "classes": [ - "druid", - "wizard" - ], - "casting_time": "1 action", - "range": "60 feet", - "components": "V, S, M (a bit of tallow, a pinch of brimstone, and a dusting of powdered iron)", - "duration": "Concentration, up to 1 minute", - "text": "A 5-foot-diameter sphere of fire appears in an unoccupied space of your choice within range and lasts for the duration. Any creature that ends its turn within 5 feet of the sphere must make a Dexterity saving throw. The creature takes 2d6 fire damage on a failed save, or half as much damage on a successful one. \nAs a bonus action, you can move the sphere up to 30 feet. If you ram the sphere into a creature, that creature must make the saving throw against the sphere's damage, and the sphere stops moving this turn. \nWhen you move the sphere, you can direct it over barriers up to 5 feet tall and jump it across pits up to 10 feet wide. The sphere ignites flammable objects not being worn or carried, and it sheds bright light in a 20-foot radius and dim light for an additional 20 feet. \n\n**At Higher Levels.** When you cast this spell using a spell slot of 3rd level or higher, the damage increases by 1d6 for each slot level above 2nd." -} \ No newline at end of file -- cgit v1.2.3