From 9034c3d2533177f7cb7a7ce939ec53f7fa63f60e Mon Sep 17 00:00:00 2001 From: Your Name Date: Tue, 13 Apr 2021 16:16:27 -0400 Subject: Added spells --- parser/spells/Heat_Metal.json | 14 ++++++++++++++ 1 file changed, 14 insertions(+) create mode 100644 parser/spells/Heat_Metal.json (limited to 'parser/spells/Heat_Metal.json') diff --git a/parser/spells/Heat_Metal.json b/parser/spells/Heat_Metal.json new file mode 100644 index 0000000..5f7576f --- /dev/null +++ b/parser/spells/Heat_Metal.json @@ -0,0 +1,14 @@ +{ + "name": "Heat Metal", + "level": 2, + "school": "transmutation", + "classes": [ + "bard", + "druid" + ], + "casting_time": "1 action", + "range": "60 feet", + "components": "V, S, M (a piece of iron and a flame)", + "duration": "Concentration, up to 1 minute", + "text": "Choose a manufactured metal object, such as a metal weapon or a suit of heavy or medium metal armor, that you can see within range. You cause the object to glow red-hot. Any creature in physical contact with the object takes 2d8 fire damage when you cast the spell. Until the spell ends, you can use a bonus action on each of your subsequent turns to cause this damage again. \nIf a creature is holding or wearing the object and takes the damage from it, the creature must succeed on a Constitution saving throw or drop the object if it can. If it doesn't drop the object, it has disadvantage on attack rolls and ability checks until the start of your next turn. \n\n**At Higher Levels.** When you cast this spell using a spell slot of 3rd level or higher, the damage increases by 1d8 for each slot level above 2nd." +} \ No newline at end of file -- cgit v1.2.3