From 9034c3d2533177f7cb7a7ce939ec53f7fa63f60e Mon Sep 17 00:00:00 2001 From: Your Name Date: Tue, 13 Apr 2021 16:16:27 -0400 Subject: Added spells --- parser/spells/Spirit_Guardians.json | 13 +++++++++++++ 1 file changed, 13 insertions(+) create mode 100644 parser/spells/Spirit_Guardians.json (limited to 'parser/spells/Spirit_Guardians.json') diff --git a/parser/spells/Spirit_Guardians.json b/parser/spells/Spirit_Guardians.json new file mode 100644 index 0000000..eb6de8c --- /dev/null +++ b/parser/spells/Spirit_Guardians.json @@ -0,0 +1,13 @@ +{ + "name": "Spirit Guardians", + "level": 3, + "school": "conjuration", + "classes": [ + "cleric" + ], + "casting_time": "1 action", + "range": "Self (15-foot radius)", + "components": "V, S, M (a holy symbol)", + "duration": "Concentration, up to 10 minutes", + "text": "You call forth spirits to protect you. They flit around you to a distance of 15 feet for the duration. If you are good or neutral, their spectral form appears angelic or fey (your choice). If you are evil, they appear fiendish. \nWhen you cast this spell, you can designate any number of creatures you can see to be unaffected by it. An affected creature's speed is halved in the area, and when the creature enters the area for the first time on a turn or starts its turn there, it must make a Wisdom saving throw. On a failed save, the creature takes 3d8 radiant damage (if you are good or neutral) or 3d8 necrotic damage (if you are evil). On a successful save, the creature takes half as much damage. \n\n**At Higher Levels.** When you cast this spell using a spell slot of 4th level or higher, the damage increases by 1d8 for each slot level above 3rd." +} \ No newline at end of file -- cgit v1.2.3