From 9034c3d2533177f7cb7a7ce939ec53f7fa63f60e Mon Sep 17 00:00:00 2001 From: Your Name Date: Tue, 13 Apr 2021 16:16:27 -0400 Subject: Added spells --- parser/spells/Wall_of_Thorns.json | 13 +++++++++++++ 1 file changed, 13 insertions(+) create mode 100644 parser/spells/Wall_of_Thorns.json (limited to 'parser/spells/Wall_of_Thorns.json') diff --git a/parser/spells/Wall_of_Thorns.json b/parser/spells/Wall_of_Thorns.json new file mode 100644 index 0000000..bb4317c --- /dev/null +++ b/parser/spells/Wall_of_Thorns.json @@ -0,0 +1,13 @@ +{ + "name": "Wall of Thorns", + "level": 6, + "school": "conjuration", + "classes": [ + "druid" + ], + "casting_time": "1 action", + "range": "120 feet", + "components": "V, S, M (a handful of thorns)", + "duration": "Concentration, up to 10 minutes", + "text": "You create a wall of tough, pliable, tangled brush bristling with needle-sharp thorns. The wall appears within range on a solid surface and lasts for the duration. You choose to make the wall up to 60 feet long, 10 feet high, and 5 feet thick or a circle that has a 20-foot diameter and is up to 20 feet high and 5 feet thick. The wall blocks line of sight. \nWhen the wall appears, each creature within its area must make a Dexterity saving throw. On a failed save, a creature takes 7d8 piercing damage, or half as much damage on a successful save. \nA creature can move through the wall, albeit slowly and painfully. For every 1 foot a creature moves through the wall, it must spend 4 feet of movement. Furthermore, the first time a creature enters the wall on a turn or ends its turn there, the creature must make a Dexterity saving throw. It takes 7d8 slashing damage on a failed save, or half as much damage on a successful one. \n\n**At Higher Levels.** When you cast this spell using a spell slot of 7th level or higher, both types of damage increase by 1d8 for each slot level above 6th." +} \ No newline at end of file -- cgit v1.2.3