From 9034c3d2533177f7cb7a7ce939ec53f7fa63f60e Mon Sep 17 00:00:00 2001 From: Your Name Date: Tue, 13 Apr 2021 16:16:27 -0400 Subject: Added spells --- parser/spells/Wind_Wall.json | 14 ++++++++++++++ 1 file changed, 14 insertions(+) create mode 100644 parser/spells/Wind_Wall.json (limited to 'parser/spells/Wind_Wall.json') diff --git a/parser/spells/Wind_Wall.json b/parser/spells/Wind_Wall.json new file mode 100644 index 0000000..ed75e0f --- /dev/null +++ b/parser/spells/Wind_Wall.json @@ -0,0 +1,14 @@ +{ + "name": "Wind Wall", + "level": 3, + "school": "evocation", + "classes": [ + "druid", + "ranger" + ], + "casting_time": "1 action", + "range": "120 feet", + "components": "V, S, M (a tiny fan and a feather of exotic origin)", + "duration": "Concentration, up to 1 minute", + "text": "A wall of strong wind rises from the ground at a point you choose within range. You can make the wall up to 50 feet long, 15 feet high, and 1 foot thick. You can shape the wall in any way you choose so long as it makes one continuous path along the ground. The wall lasts for the duration. \nWhen the wall appears, each creature within its area must make a Strength saving throw. A creature takes 3d8 bludgeoning damage on a failed save, or half as much damage on a successful one. \nThe strong wind keeps fog, smoke, and other gases at bay. Small or smaller flying creatures or objects can't pass through the wall. Loose, lightweight materials brought into the wall fly upward. Arrows, bolts, and other ordinary projectiles launched at targets behind the wall are deflected upward and automatically miss. (Boulders hurled by giants or siege engines, and similar projectiles, are unaffected.) Creatures in gaseous form can't pass through it." +} \ No newline at end of file -- cgit v1.2.3