From dfce4d0398a8bafbb7ad7a31345af181c0269c09 Mon Sep 17 00:00:00 2001 From: Your Name Date: Thu, 15 Apr 2021 15:23:23 -0400 Subject: Added spells --- parser/spells/find_the_path.json | 15 +++++++++++++++ 1 file changed, 15 insertions(+) create mode 100644 parser/spells/find_the_path.json (limited to 'parser/spells/find_the_path.json') diff --git a/parser/spells/find_the_path.json b/parser/spells/find_the_path.json new file mode 100644 index 0000000..c14a6ae --- /dev/null +++ b/parser/spells/find_the_path.json @@ -0,0 +1,15 @@ +{ + "name": "find the path", + "level": 6, + "school": "divination", + "classes": [ + "bard", + "cleric", + "druid" + ], + "casting_time": "1 minute", + "range": "Self", + "components": "V, S, M (a set of divinatory tools--such as bones, ivory sticks, cards, teeth, or carved runes--worth 100 gp and an object from the location you wish to find)", + "duration": "Concentration, up to 1 day", + "text": "This spell allows you to find the shortest, most direct physical route to a specific fixed location that you are familiar with on the same plane of existence. If you name a destination on another plane of existence, a destination that moves (such as a mobile fortress), or a destination that isn't specific (such as \"a green dragon's lair\"), the spell fails. \nFor the duration, as long as you are on the same plane of existence as the destination, you know how far it is and in what direction it lies. While you are traveling there, whenever you are presented with a choice of paths along the way, you automatically determine which path is the shortest and most direct route (but not necessarily the safest route) to the destination." +} \ No newline at end of file -- cgit v1.2.3