{ "name": "acid absorption", "text": "Whenever the {NAME} is subjected to acid damage, it takes no damage and instead regains a number of hit points equal to the acid damage dealt.", "subfeatures": [ { "trigger": [ "N takes damage", "self" ], "conditions": [[ "Damage received was type TYPE", "acid" ]], "effects": [{ "target": "self", "effect": [ "Regain X hp", "V0" ] }] } ] }