{ "name": "agressive", "text": "As a bonus action, the {NAME} can move up to its speed toward a hostile creature that it can see.", "subfeatures": [ { "trigger": [ "bonus action" ], "conditions": [], "effects": [{ "target": "self", "effect": [ "Move up to X ft toward N", "MOVESPEED", "creature" ], "effect conditions": [ [ "N is hostile to N", "creature", "self" ], [ "N can see N", "self", "creature" ] ] }] } ] }