{ "name": "berserk", "text": "Whenever the {NAME} starts its turn with {V0} hit points or fewer, roll a d6. On a 6, the {NAME} goes berserk. On each of its turns while berserk, the {NAME} attacks the nearest creature it can see. If no creature is near enough to move to and attack, the {NAME} attacks an object, with preference for an object smaller than itself. Once the {NAME} goes berserk, it continues to do so until it is destroyed or regains all its hit points.", "subfeatures": [ { "trigger": [ "N start of turn", "self" ], "conditions": [ "N has COND X hp", "self", "<=", "V0" ], "effects": [{ "target": "self", "effect": [ "Set property PROPERTY to X", "Is berserk", "True" ] }] }, { "trigger": [ "N start of turn", "self" ], "conditions": [ "N has COND X hp", "self", "==", "MAXHP" ], "effects": [{ "target": "self", "effect": [ "Set property PROPERTY to X", "Is berserk", "False" ] }] } ] }