{ "name": "berserk", "text": "Whenever the {NAME} starts its turn with {V0} hit points or fewer, roll a d6. On a 6, the {NAME} goes berserk. On each of its turns while berserk, the {NAME} attacks the nearest creature it can see. If no creature is near enough to move to and attack, the {NAME} attacks an object, with preference for an object smaller than itself. Once the {NAME} goes berserk, it continues to do so until it is destroyed or regains all its hit points.", "subfeatures": [ { "trigger": [ "N start of turn", "self" ], "conditions": [ "(HP,V0,<=)" ], "effects": [{ "target": "self", "effect": [ "Set N = N", "BERSERK", 1 ] }] }, { "trigger": [ "N start of turn", "self" ], "conditions": [ "(HP,MAXHP,==)" ], "effects": [{ "target": "self", "effect": [ "Set N = N", "BERSERK", 0 ] }] } ] }