{ "name": "brute", "text": "A melee weapon deals one extra die of its damage when the {NAME} hits with it.", "subfeatures": [ { "trigger": [ "N hits N", "self", "any" ], "conditions": [ "N made melee attack", "self" ], "effects": [{ "target": "any", "effect": [ "Deal +X weapon die damage", 1 ] }] } ] }