{ "name": "fear aura (feature)", "text": "Any creature hostile to the pit fiend that starts its turn within 20 feet of the pit fiend must make a DC 21 Wisdom saving throw, unless the pit fiend is incapacitated. On a failed save, the creature is frightened until the start of its next turn. If a creature's saving throw is successful, the creature is immune to the pit fiend's Fear Aura for the next 24 hours.", "subfeatures": [ { "trigger": [], "conditions": [], "effects": [{ "target": "", "effect": [], "duration": "" }] } ] }