{ "name": "grasping tendrils (feature)", "text": "The roper can have up to six tendrils at a time. Each tendril can be attacked (AC 20; 10 hit points; immunity to poison and psychic damage). Destroying a tendril deals no damage to the roper, which can extrude a replacement tendril on its next turn. A tendril can also be broken if a creature takes an action and succeeds on a DC 15 Strength check against it.", "subfeatures": [ { "trigger": [], "conditions": [], "effects": [{ "target": "", "effect": [], "duration": "" }] } ] }