{ "name": "leadership (recharges after a short or long rest) (action)", "text": "For 1 minute, the knight can utter a special command or warning whenever a nonhostile creature that it can see within 30 feet of it makes an attack roll or a saving throw. The creature can add a d4 to its roll provided it can hear and understand the knight. A creature can benefit from only one Leadership die at a time. This effect ends if the knight is incapacitated.", "subfeatures": [ { "trigger": [], "conditions": [], "effects": [{ "target": "", "effect": [], "duration": "" }] } ] }