{ "entry": "creatures", "speed": "30 ft.", "saves": [ "dex", "int" ], "d_resistances": [ { "type": "poison", "qualifiers": [] } ], "d_vulnerabilities": [], "d_immunities": [], "c_immunities": [], "senses": [], "langs": "Thieves' cant plus any two languages", "skills": { "Acrobatics": 1, "Deception": 1, "Perception": 1, "Stealth": 2 }, "hit_die_count": 12, "hit_die_sides": 8, "name": "Assassin", "type": "humanoid (any race)", "cr": 8.0, "size": "Medium", "alignment": "any non-good alignment", "stats": { "str": 11, "dex": 16, "con": 14, "int": 13, "wis": 11, "cha": 10 }, "inventory": [ { "entry": "item", "name": "studded leather", "type": "armor", "text": "studded leather armor" }, { "entry": "item", "name": "shortsword", "type": "weapons", "text": ", and the target must make a DC 15 Constitution saving throw, taking 24 (7d6) poison damage on a failed save, or half as much damage on a successful one." }, { "entry": "item", "name": "light crossbow", "type": "weapons", "text": ", and the target must make a DC 15 Constitution saving throw, taking 24 (7d6) poison damage on a failed save, or half as much damage on a successful one." } ], "observant": false, "givenName": "NAME", "hpMax": -1, "hp": -1, "natural_armor": { "name": "", "bonus": 0 }, "text": "Trained in the use of poison, assassins are remorseless killers who work for nobles, guildmasters, sovereigns, and anyone else who can afford them.", "features": [ { "entry": "feature", "name": "assassinate", "text": "During its first turn, the assassin has advantage on attack rolls against any creature that hasn't taken a turn. Any hit the assassin scores against a surprised creature is a critical hit.", "type": "feature" }, { "entry": "feature", "name": "evasion", "text": "If the assassin is subjected to an effect that allows it to make a Dexterity saving throw to take only half damage, the assassin instead takes no damage if it succeeds on the saving throw, and only half damage if it fails.", "type": "feature" }, { "entry": "feature", "name": "sneak attack", "text": "Once per turn, the assassin deals an extra 14 (4d6) damage when it hits a target with a weapon attack and has advantage on the attack roll, or when the target is within 5 feet of an ally of the assassin that isn't incapacitated and the assassin doesn't have disadvantage on the attack roll.", "type": "feature" }, { "entry": "feature", "name": "multiattack", "text": "The assassin makes two shortsword attacks.", "type": "action" } ], "prof": 3 }