{ "entry": "creatures", "speed": "30 ft., fly 30 ft.", "saves": [], "d_resistances": [], "d_vulnerabilities": [ { "type": "fire", "qualifiers": [] } ], "d_immunities": [ { "type": "poison", "qualifiers": [] } ], "c_immunities": [ { "type": "poisoned", "qualifiers": [] } ], "senses": [ "darkvision 60 ft." ], "langs": "Auran, Terran", "skills": { "Perception": 1, "Stealth": 1 }, "hit_die_count": 5, "hit_die_sides": 6, "name": "Dust Mephit", "type": "elemental", "cr": 0.5, "size": "Small", "alignment": "neutral evil", "stats": { "str": 5, "dex": 14, "con": 10, "int": 9, "wis": 11, "cha": 10 }, "inventory": [], "observant": false, "givenName": "NAME", "hpMax": -1, "hp": -1, "natural_armor": { "name": "", "bonus": 0 }, "text": "", "features": [ { "entry": "feature", "name": "death burst", "text": "When the mephit dies, it explodes in a burst of dust. Each creature within 5 feet of it must then succeed on a DC 10 Constitution saving throw or be blinded for 1 minute. A blinded creature can repeat the saving throw on each of its turns, ending the effect on itself on a success.", "type": "feature" }, { "entry": "feature", "name": "spellcasting", "text": "The mephit can innately cast **_sleep_**, requiring no material components. Its innate spellcasting ability is Charisma.", "type": "spells", "spellcasting_ability": "cha", "innate": true, "levels": [ { "slots": 1, "spells": [ "sleep" ] } ] }, { "entry": "feature", "name": "claws", "text": "", "type": "attack", "attack": { "entry": "item", "type": "weapons", "name": "claws", "cost": -1, "damage": [ { "dmg_die_count": 1, "dmg_die_sides": 4, "dmg_type": "slashing", "is_or": false } ], "weight": -1.0, "range": [ 0, 0 ], "reach": 5, "properties": [ "finesse" ], "weapon_type": "unknown", "text": ".", "toHitOverride": null, "dmgBonusOverride": null, "abilityOverride": null } }, { "entry": "feature", "name": "blinding breath (recharge 6)", "text": "The mephit exhales a 15- foot cone of blinding dust. Each creature in that area must succeed on a DC 10 Dexterity saving throw or be blinded for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.", "type": "action" } ], "prof": 2 }