{ "entry": "creatures", "speed": "30 ft.", "saves": [], "d_resistances": [], "d_vulnerabilities": [], "d_immunities": [], "c_immunities": [], "senses": [ "darkvision 120 ft." ], "langs": "Elvish, Undercommon", "skills": { "Perception": 1, "Stealth": 1 }, "hit_die_count": 3, "hit_die_sides": 8, "name": "Elf, Drow", "type": "humanoid (elf)", "cr": 0.25, "size": "Medium", "alignment": "neutral evil", "stats": { "str": 10, "dex": 14, "con": 10, "int": 11, "wis": 11, "cha": 12 }, "inventory": [ { "entry": "item", "name": "chain shirt", "type": "armor", "text": "chain shirt armor" }, { "entry": "item", "name": "shortsword", "type": "weapons", "text": "." }, { "entry": "item", "name": "hand crossbow", "type": "weapons", "text": ", and the target must succeed on a DC 13 Constitution saving throw or be poisoned for 1 hour. If the saving throw fails by 5 or more, the target is also unconscious while poisoned in this way. The target wakes up if it takes damage or if another creature takes an action to shake it awake." } ], "observant": false, "givenName": "NAME", "hpMax": -1, "hp": -1, "natural_armor": { "name": "", "bonus": 0 }, "text": "", "features": [ { "entry": "feature", "name": "fey ancestry", "text": "The drow has advantage on saving throws against being charmed, and magic can't put the drow to sleep.", "type": "feature" }, { "entry": "feature", "name": "spellcasting", "text": "The drow's spellcasting ability is Charisma (spell save DC 11). It can innately cast the following spells, requiring no material components: \nAt will: **_dancing lights_** \n1/day each: **_darkness_**, **_faerie fire_**", "type": "spells", "spellcasting_ability": "cha", "innate": true, "levels": [ { "slots": 0, "spells": [ "dancing lights" ] }, { "slots": 1, "spells": [ "darkness", "faerie fire" ] } ] }, { "entry": "feature", "name": "sunlight sensitivity", "text": "While in sunlight, the drow has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.", "type": "feature" } ], "prof": 2 }