{ "entry": "creatures", "speed": "30 ft.", "saves": [ "str", "dex", "con" ], "d_resistances": [], "d_vulnerabilities": [], "d_immunities": [], "c_immunities": [], "senses": [], "langs": "any one language (usually Common)", "skills": { "Athletics": 2, "Intimidation": 1 }, "hit_die_count": 15, "hit_die_sides": 8, "name": "Gladiator", "type": "humanoid (any race)", "cr": 5.0, "size": "Medium", "alignment": "any alignment", "stats": { "str": 18, "dex": 15, "con": 16, "int": 10, "wis": 12, "cha": 15 }, "inventory": [ { "entry": "item", "name": "studded leather", "type": "armor", "text": "studded leather armor" }, { "entry": "item", "name": "shield", "type": "armor", "text": "shield armor" } ], "observant": false, "givenName": "NAME", "hpMax": -1, "hp": -1, "natural_armor": { "name": "", "bonus": 0 }, "text": "Gladiators battle for the entertainment of raucous crowds. Some gladiators are brutal pit fighters who treat each match as a life-or-death struggle, while others are professional duelists who command huge fees but rarely fight to the death.", "features": [ { "entry": "feature", "name": "brave", "text": "The gladiator has advantage on saving throws against being frightened.", "type": "feature" }, { "entry": "feature", "name": "brute", "text": "A melee weapon deals one extra die of its damage when the gladiator hits with it (included in the attack).", "type": "feature" }, { "entry": "feature", "name": "multiattack", "text": "The gladiator makes three melee attacks or two ranged attacks.", "type": "action" }, { "entry": "feature", "name": "spear", "text": "_Melee or _Ranged Weapon Attack:__ +7 to hit, reach 5 ft. and range 20/60 ft., one target. _Hit:_ 11 (2d6 + 4) piercing damage, or 13 (2d8 + 4) piercing damage if used with two hands to make a melee attack.", "type": "attack", "attack": { "entry": "item", "type": "weapons", "name": "spear", "cost": 100, "damage": [ { "dmg_die_count": 2, "dmg_die_sides": 6, "dmg_type": "piercing", "is_or": false } ], "weight": 3.0, "range": [ 20, 60 ], "reach": 5, "properties": [ "versatile" ], "weapon_type": "unknown", "text": "if used with two hands to make a melee attack.", "toHitOverride": null, "dmgBonusOverride": null, "abilityOverride": null } }, { "entry": "feature", "name": "shield bash", "text": "_Melee Weapon Attack:_ +7 to hit, reach 5 ft., one creature. _Hit:_ 9 (2d4 + 4) bludgeoning damage. If the target is a Medium or smaller creature, it must succeed on a DC 15 Strength saving throw or be knocked prone.", "type": "attack", "attack": { "entry": "item", "type": "weapons", "name": "shield bash", "cost": -1, "damage": [ { "dmg_die_count": 2, "dmg_die_sides": 4, "dmg_type": "bludgeoning", "is_or": false } ], "weight": -1.0, "range": [ 0, 0 ], "reach": 5, "properties": [], "weapon_type": "unknown", "text": ". If the target is a Medium or smaller creature, it must succeed on a DC 15 Strength saving throw or be knocked prone.", "toHitOverride": null, "dmgBonusOverride": null, "abilityOverride": null } }, { "entry": "feature", "name": "parry", "text": "The gladiator adds 3 to its AC against one melee attack that would hit it. To do so, the gladiator must see the attacker and be wielding a melee weapon.", "type": "reaction" } ], "prof": 3 }