{ "entry": "creatures", "speed": "30 ft.", "saves": [ "con", "wis" ], "d_resistances": [], "d_vulnerabilities": [], "d_immunities": [], "c_immunities": [], "senses": [], "langs": "any one language (usually Common)", "skills": {}, "hit_die_count": 8, "hit_die_sides": 8, "name": "Knight", "type": "humanoid (any race)", "cr": 3.0, "size": "Medium", "alignment": "any alignment", "stats": { "str": 16, "dex": 11, "con": 14, "int": 11, "wis": 11, "cha": 15 }, "inventory": [ { "entry": "item", "name": "plate", "type": "armor", "text": "plate armor" }, { "entry": "item", "name": "greatsword", "type": "weapons", "text": "." }, { "entry": "item", "name": "heavy crossbow", "type": "weapons", "text": "." } ], "observant": false, "givenName": "NAME", "hpMax": -1, "hp": -1, "natural_armor": { "name": "", "bonus": 0 }, "text": "Knights are warriors who pledge service to rulers, religious orders, and noble causes. A knight's alignment determines the extent to which a pledge is honored. Whether undertaking a quest or patrolling a realm, a knight often travels with an entourage that includes squires and hirelings who are commoners.", "features": [ { "entry": "feature", "name": "brave", "text": "The knight has advantage on saving throws against being frightened.", "type": "feature" }, { "entry": "feature", "name": "multiattack", "text": "The knight makes two melee attacks.", "type": "action" }, { "entry": "feature", "name": "leadership (recharges after a short or long rest)", "text": "For 1 minute, the knight can utter a special command or warning whenever a nonhostile creature that it can see within 30 feet of it makes an attack roll or a saving throw. The creature can add a d4 to its roll provided it can hear and understand the knight. A creature can benefit from only one Leadership die at a time. This effect ends if the knight is incapacitated.", "type": "action" }, { "entry": "feature", "name": "parry", "text": "The knight adds 2 to its AC against one melee attack that would hit it. To do so, the knight must see the attacker and be wielding a melee weapon.", "type": "reaction" } ], "prof": 2 }