{ "entry": "creatures", "speed": "10 ft., fly 40 ft.", "saves": [], "d_resistances": [], "d_vulnerabilities": [], "d_immunities": [], "c_immunities": [], "senses": [], "langs": "Common, Elvish, Sylvan", "skills": { "Perception": 1, "Stealth": 2 }, "hit_die_count": 1, "hit_die_sides": 4, "name": "Sprite", "type": "fey", "cr": 0.25, "size": "Tiny", "alignment": "neutral good", "stats": { "str": 3, "dex": 18, "con": 10, "int": 14, "wis": 13, "cha": 11 }, "inventory": [ { "entry": "item", "name": "leather", "type": "armor", "text": "leather armor" } ], "observant": false, "givenName": "NAME", "hpMax": -1, "hp": -1, "natural_armor": { "name": "", "bonus": 0 }, "text": "", "features": [ { "entry": "feature", "name": "longsword", "text": "", "type": "attack", "attack": { "entry": "item", "type": "weapons", "name": "longsword", "cost": 1500, "damage": [ { "dmg_die_count": 1, "dmg_die_sides": 1, "dmg_type": "slashing", "is_or": false } ], "weight": 3.0, "range": [ 0, 0 ], "reach": 5, "properties": [], "weapon_type": "unknown", "text": ".", "toHitOverride": 2, "dmgBonusOverride": null, "abilityOverride": null } }, { "entry": "feature", "name": "shortbow", "text": "", "type": "attack", "attack": { "entry": "item", "type": "weapons", "name": "shortbow", "cost": 2500, "damage": [ { "dmg_die_count": 1, "dmg_die_sides": 1, "dmg_type": "piercing", "is_or": false } ], "weight": 2.0, "range": [ 40, 160 ], "reach": 0, "properties": [], "weapon_type": "unknown", "text": ", and the target must succeed on a DC 10 Constitution saving throw or become poisoned for 1 minute. If its saving throw result is 5 or lower, the poisoned target falls unconscious for the same duration, or until it takes damage or another creature takes an action to shake it awake.", "toHitOverride": null, "dmgBonusOverride": null, "abilityOverride": null } }, { "entry": "feature", "name": "heart sight", "text": "The sprite touches a creature and magically knows the creature's current emotional state. If the target fails a DC 10 Charisma saving throw, the sprite also knows the creature's alignment. Celestials, fiends, and undead automatically fail the saving throw.", "type": "action" }, { "entry": "feature", "name": "invisibility", "text": "The sprite magically turns invisible until it attacks or casts a spell, or until its concentration ends (as if concentrating on a spell). Any equipment the sprite wears or carries is invisible with it.", "type": "action" } ], "prof": 2 }