{ "entry": "creatures", "speed": "30 ft.", "saves": [], "d_resistances": [], "d_vulnerabilities": [], "d_immunities": [], "c_immunities": [], "senses": [], "langs": "any two languages", "skills": { "Deception": 1, "Insight": 1, "Investigation": 2, "Perception": 2, "Persuasion": 1, "Sleight of Hand": 1, "Stealth": 1 }, "hit_die_count": 6, "hit_die_sides": 8, "name": "Spy", "type": "humanoid (any race)", "cr": 1.0, "size": "Medium", "alignment": "any alignment", "stats": { "str": 10, "dex": 15, "con": 10, "int": 12, "wis": 14, "cha": 16 }, "inventory": [ { "entry": "item", "name": "shortsword", "type": "weapons", "text": "." }, { "entry": "item", "name": "hand crossbow", "type": "weapons", "text": "." } ], "observant": false, "givenName": "NAME", "hpMax": -1, "hp": -1, "natural_armor": { "name": "", "bonus": 0 }, "text": "Rulers, nobles, merchants, guildmasters, and other wealthy individuals use spies to gain the upper hand in a world of cutthroat politics. A spy is trained to secretly gather information. Loyal spies would rather die than divulge information that could compromise them or their employers.", "features": [ { "entry": "feature", "name": "cunning action", "text": "On each of its turns, the spy can use a bonus action to take the Dash, Disengage, or Hide action.", "type": "feature" }, { "entry": "feature", "name": "sneak attack (1/turn)", "text": "The spy deals an extra 7 (2d6) damage when it hits a target with a weapon attack and has advantage on the attack roll, or when the target is within 5 feet of an ally of the spy that isn't incapacitated and the spy doesn't have disadvantage on the attack roll.", "type": "feature" }, { "entry": "feature", "name": "multiattack", "text": "The spy makes two melee attacks.", "type": "action" } ], "prof": 2 }