{ "entry": "creatures", "speed": "10 ft., fly 40 ft.", "saves": [], "d_resistances": [], "d_vulnerabilities": [], "d_immunities": [], "c_immunities": [], "senses": [ "darkvision 60 ft." ], "langs": "--", "skills": {}, "hit_die_count": 1, "hit_die_sides": 4, "name": "Stirge", "type": "beast", "cr": 0.125, "size": "Tiny", "alignment": "unaligned", "stats": { "str": 4, "dex": 16, "con": 11, "int": 2, "wis": 8, "cha": 6 }, "inventory": [], "observant": false, "givenName": "NAME", "hpMax": -1, "hp": -1, "natural_armor": { "name": "natural", "bonus": 14 }, "text": "", "features": [ { "entry": "feature", "name": "blood drain", "text": "", "type": "attack", "attack": { "entry": "item", "type": "weapons", "name": "blood drain", "cost": -1, "damage": [ { "dmg_die_count": 1, "dmg_die_sides": 4, "dmg_type": "piercing", "is_or": false } ], "weight": -1.0, "range": [ 0, 0 ], "reach": 5, "properties": [ "finesse" ], "weapon_type": "unknown", "text": ", and the stirge attaches to the target. While attached, the stirge doesn't attack. Instead, at the start of each of the stirge's turns, the target loses 5 (1d4 + 3) hit points due to blood loss. \nThe stirge can detach itself by spending 5 feet of its movement. It does so after it drains 10 hit points of blood from the target or the target dies. A creature, including the target, can use its action to detach the stirge.", "toHitOverride": null, "dmgBonusOverride": null, "abilityOverride": null } } ], "prof": 2 }