{ "entry": "creatures", "speed": "40 ft.", "saves": [ "dex", "con", "wis" ], "d_resistances": [], "d_vulnerabilities": [], "d_immunities": [], "c_immunities": [], "senses": [ "darkvision 60 ft." ], "langs": "Giant", "skills": { "Athletics": 2, "Perception": 1 }, "hit_die_count": 11, "hit_die_sides": 12, "name": "Stone Giant", "type": "giant", "cr": 7.0, "size": "Huge", "alignment": "neutral", "stats": { "str": 23, "dex": 15, "con": 20, "int": 10, "wis": 12, "cha": 9 }, "inventory": [], "observant": false, "givenName": "NAME", "hpMax": -1, "hp": -1, "natural_armor": { "name": "natural", "bonus": 17 }, "text": "", "features": [ { "entry": "feature", "name": "stone camouflage", "text": "The giant has advantage on Dexterity (Stealth) checks made to hide in rocky terrain.", "type": "feature" }, { "entry": "feature", "name": "multiattack", "text": "The giant makes two greatclub attacks.", "type": "action" }, { "entry": "feature", "name": "greatclub", "text": "", "type": "attack", "attack": { "entry": "item", "type": "weapons", "name": "greatclub", "cost": 20, "damage": [ { "dmg_die_count": 3, "dmg_die_sides": 8, "dmg_type": "bludgeoning", "is_or": false } ], "weight": 10.0, "range": [ 0, 0 ], "reach": 15, "properties": [], "weapon_type": "unknown", "text": ".", "toHitOverride": null, "dmgBonusOverride": null, "abilityOverride": null } }, { "entry": "feature", "name": "rock", "text": "", "type": "attack", "attack": { "entry": "item", "type": "weapons", "name": "rock", "cost": -1, "damage": [ { "dmg_die_count": 4, "dmg_die_sides": 10, "dmg_type": "bludgeoning", "is_or": false } ], "weight": -1.0, "range": [ 60, 240 ], "reach": 0, "properties": [], "weapon_type": "unknown", "text": ". If the target is a creature, it must succeed on a DC 17 Strength saving throw or be knocked prone.", "toHitOverride": null, "dmgBonusOverride": null, "abilityOverride": "str" } }, { "entry": "feature", "name": "rock catching", "text": "If a rock or similar object is hurled at the giant, the giant can, with a successful DC 10 Dexterity saving throw, catch the missile and take no bludgeoning damage from it.", "type": "reaction" } ], "prof": 3 }