{ "entry": "spells", "name": "disintegrate", "level": 6, "type": "transmutation", "classes": [ "sorcerer", "wizard" ], "casting_time": "1 action", "range": "60 feet", "components": "V, S, M (a lodestone and a pinch of dust)", "duration": "Instantaneous", "text": "A thin green ray springs from your pointing finger to a target that you can see within range. The target can be a creature, an object, or a creation of magical force, such as the wall created by **_wall of force_**. \nA creature targeted by this spell must make a Dexterity saving throw. On a failed save, the target takes 10d6 + 40 force damage. If this damage reduces the target to 0 hit points, it is disintegrated. \nA disintegrated creature and everything it is wearing and carrying, except magic items, are reduced to a pile of fine gray dust. The creature can be restored to life only by means of a **_true resurrection_** or a **_wish_** spell. \nThis spell automatically disintegrates a Large or smaller nonmagical object or a creation of magical force. If the target is a Huge or larger object or creation of force, this spell disintegrates a 10-foot- cube portion of it. A magic item is unaffected by this spell. \n\n**At Higher Levels.** When you cast this spell using a spell slot of 7th level or higher, the damage increases by 3d6 for each slot level above 6th." }