{ "entry": "spells", "name": "ice storm", "level": 4, "type": "evocation", "classes": [ "druid", "sorcerer", "wizard" ], "casting_time": "1 action", "range": "300 feet", "components": "V, S, M (a pinch of dust and a few drops of water)", "duration": "Instantaneous", "text": "A hail of rock-hard ice pounds to the ground in a 20- foot-radius, 40-foot-high cylinder centered on a point within range. Each creature in the cylinder must make a Dexterity saving throw. A creature takes 2d8 bludgeoning damage and 4d6 cold damage on a failed save, or half as much damage on a successful one. \nHailstones turn the storm's area of effect into difficult terrain until the end of your next turn. \n\n**At Higher Levels.** When you cast this spell using a spell slot of 5th level or higher, the bludgeoning damage increases by 1d8 for each slot level above 4th." }