{ "entry": "spells", "name": "spike growth", "level": 2, "type": "transmutation", "classes": [ "druid", "ranger" ], "casting_time": "1 action", "range": "150 feet", "components": "V, S, M (seven sharp thorns or seven small twigs, each sharpened to a point)", "duration": "Concentration, up to 10 minutes", "text": "The ground in a 20-foot radius centered on a point within range twists and sprouts hard spikes and thorns. The area becomes difficult terrain for the duration. When a creature moves into or within the area, it takes 2d4 piercing damage for every 5 feet it travels. \nThe transformation of the ground is camouflaged to look natural. Any creature that can't see the area at the time the spell is cast must make a Wisdom (Perception) check against your spell save DC to recognize the terrain as hazardous before entering it." }