{ "entry": "spells", "name": "sunbeam", "level": 6, "type": "evocation", "classes": [ "druid", "sorcerer", "wizard" ], "casting_time": "1 action", "range": "Self (60-foot line)", "components": "V, S, M (a magnifying glass)", "duration": "Concentration, up to 1 minute", "text": "A beam of brilliant light flashes out from your hand in a 5-foot-wide, 60-foot-long line. Each creature in the line must make a Constitution saving throw. On a failed save, a creature takes 6d8 radiant damage and is blinded until your next turn. On a successful save, it takes half as much damage and isn't blinded by this spell. Undead and oozes have disadvantage on this saving throw. \nYou can create a new line of radiance as your action on any turn until the spell ends. \nFor the duration, a mote of brilliant radiance shines in your hand. It sheds bright light in a 30-foot radius and dim light for an additional 30 feet. This light is sunlight." }