{ "speed": "30 ft.", "saves": [], "d_resistances": [], "d_vulnerabilities": [], "d_immunities": [], "c_immunities": [], "senses": [], "langs": "any one language (usually Common)", "skills": { "Medicine": 1, "Religion": 1 }, "hit_die_count": 2, "hit_die_sides": 8, "name": "Acolyte", "type": "humanoid (any race)", "cr": 0.25, "size": "Medium", "alignment": "any alignment", "stats": { "str": 10, "dex": 10, "con": 10, "int": 10, "wis": 14, "cha": 11 }, "inventory": [ { "name": "club", "cost": 10, "damage": { "dmg_type": "bludgeoning", "dmg_die_count": 1, "dmg_die_sides": 4 }, "weight": 2.0, "range": [ 0, 0 ], "reach": 5, "properties": [ "light" ], "type": "simple melee weapons", "text": "_Melee Weapon Attack:_ +2 to hit, reach 5 ft., one target. _Hit:_ 2 (1d4) bludgeoning damage." } ], "natural_armor": [], "description": "Acolytes are junior members of a clergy, usually answerable to a priest. They perform a variety of functions in a temple and are granted minor spellcasting power by their deities.", "features": [ { "name": "spellcasting", "text": "The acolyte is a 1st-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 12, +4 to hit with spell attacks). The acolyte has following cleric spells prepared: \nCantrips (at will): **_light, sacred flame, thaumaturgy_** \n1st level (3 slots): **_bless, cure wounds, sanctuary_**", "type": "feature" } ], "prof": 2 }