{ "speed": "25 ft.", "saves": [], "d_resistances": [], "d_vulnerabilities": [], "d_immunities": [ { "type": "poison", "qualifiers": [] }, { "type": "psychic", "qualifiers": [] } ], "c_immunities": [ { "type": "blinded", "qualifiers": [] }, { "type": "charmed", "qualifiers": [] }, { "type": "deafened", "qualifiers": [] }, { "type": "exhaustion", "qualifiers": [] }, { "type": "frightened", "qualifiers": [] }, { "type": "paralyzed", "qualifiers": [] }, { "type": "petrified", "qualifiers": [] }, { "type": "poisoned", "qualifiers": [] } ], "senses": [ "blindsight 60 ft. (blind beyond this radius)" ], "langs": "--", "skills": {}, "hit_die_count": 6, "hit_die_sides": 8, "name": "Animated Armor", "type": "construct", "cr": 1.0, "size": "Medium", "alignment": "unaligned", "stats": { "str": 14, "dex": 11, "con": 13, "int": 1, "wis": 3, "cha": 1 }, "inventory": [], "natural_armor": { "name": "natural", "bonus": 18 }, "description": "", "features": [ { "name": "antimagic susceptibility", "text": "The armor is incapacitated while in the area of an antimagic field. If targeted by dispel magic, the armor must succeed on a Constitution saving throw against the caster's spell save DC or fall unconscious for 1 minute.", "type": "feature" }, { "name": "false appearance", "text": "While the armor remains motionless, it is indistinguishable from a normal suit of armor.", "type": "feature" }, { "name": "multiattack", "text": "The armor makes two melee attacks.", "type": "action" }, { "name": "slam", "text": "_Melee Weapon Attack:_ +4 to hit, reach 5 ft., one target. _Hit:_ 5 (1d6 + 2) bludgeoning damage.", "type": "action", "attack": { "name": "slam", "cost": 0, "damage": { "dmg_type": "bludgeoning", "dmg_die_count": 1, "dmg_die_sides": 6 }, "weight": 0.0, "range": [ 0, 0 ], "reach": 5, "properties": [], "type": "unknown", "text": "_Melee Weapon Attack:_ +4 to hit, reach 5 ft., one target. _Hit:_ 5 (1d6 + 2) bludgeoning damage." } } ], "prof": 2 }