{ "speed": "40 ft., fly 80 ft.", "saves": [ "str", "con", "wis", "cha" ], "d_resistances": [ { "type": "cold", "qualifiers": [] }, { "type": "lightning", "qualifiers": [] }, { "type": "bludgeoning", "qualifiers": [ "nonmagical" ] }, { "type": "piercing", "qualifiers": [ "nonmagical" ] }, { "type": "slashing", "qualifiers": [ "nonmagical" ] } ], "d_vulnerabilities": [], "d_immunities": [ { "type": "fire", "qualifiers": [] }, { "type": "poison", "qualifiers": [] } ], "c_immunities": [ { "type": "poisoned", "qualifiers": [] } ], "senses": [ "truesight 120 ft." ], "langs": "Abyssal, telepathy 120 ft.", "skills": {}, "hit_die_count": 21, "hit_die_sides": 12, "name": "Balor", "type": "fiend (demon)", "cr": 19.0, "size": "Huge", "alignment": "chaotic evil", "stats": { "str": 26, "dex": 15, "con": 22, "int": 20, "wis": 16, "cha": 22 }, "inventory": [ { "name": "longsword", "type": "weapon", "text": "_Melee Weapon Attack:_ +14 to hit, reach 10 ft., one target. _Hit:_ 21 (3d8 + 8) slashing damage plus 13 (3d8) lightning damage. If the balor scores a critical hit, it rolls damage dice three times, instead of twice." }, { "name": "whip", "type": "weapon", "text": "_Melee Weapon Attack:_ +14 to hit, reach 30 ft., one target. _Hit:_ 15 (2d6 + 8) slashing damage plus 10 (3d6) fire damage, and the target must succeed on a DC 20 Strength saving throw or be pulled up to 25 feet toward the balor." } ], "natural_armor": [ { "name": "natural", "bonus": 19 } ], "description": "", "features": [ { "name": "death throes", "text": "When the balor dies, it explodes, and each creature within 30 feet of it must make a DC 20 Dexterity saving throw, taking 70 (20d6) fire damage on a failed save, or half as much damage on a successful one. The explosion ignites flammable objects in that area that aren't being worn or carried, and it destroys the balor's weapons.", "type": "feature" }, { "name": "fire aura", "text": "At the start of each of the balor's turns, each creature within 5 feet of it takes 10 (3d6) fire damage, and flammable objects in the aura that aren't being worn or carried ignite. A creature that touches the balor or hits it with a melee attack while within 5 feet of it takes 10 (3d6) fire damage.", "type": "feature" }, { "name": "magic resistance", "text": "The balor has advantage on saving throws against spells and other magical effects.", "type": "feature" }, { "name": "magic weapons", "text": "The balor's weapon attacks are magical.", "type": "feature" }, { "name": "multiattack", "text": "The balor makes two attacks: one with its longsword and one with its whip.", "type": "action" }, { "name": "teleport", "text": "The balor magically teleports, along with any equipment it is wearing or carrying, up to 120 feet to an unoccupied space it can see.", "type": "action" } ], "prof": 6 }