{ "speed": "30 ft.", "saves": [], "d_resistances": [], "d_vulnerabilities": [], "d_immunities": [], "c_immunities": [], "senses": [], "langs": "any one language (usually Common)", "skills": {}, "hit_die_count": 1, "hit_die_sides": 8, "name": "Commoner", "type": "humanoid (any race)", "cr": 0.0, "size": "Medium", "alignment": "any alignment", "stats": { "str": 10, "dex": 10, "con": 10, "int": 10, "wis": 10, "cha": 10 }, "inventory": [ { "name": "club", "cost": 10, "damage": { "dmg_type": "bludgeoning", "dmg_die_count": 1, "dmg_die_sides": 4 }, "weight": 2.0, "range": [ 0, 0 ], "reach": 5, "properties": [ "light" ], "type": "simple melee weapons", "text": "_Melee Weapon Attack:_ +2 to hit, reach 5 ft., one target. _Hit:_ 2 (1d4) bludgeoning damage." } ], "natural_armor": [], "description": "Commoners include peasants, serfs, slaves, servants, pilgrims, merchants, artisans, and hermits.", "features": [], "prof": 2 }